Games Workshop - case study

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Introduction

Games Workshop is the largest and the most successful tabletop fantasy and futuristic battle-games company in the world. Their major brands are Warhammer and Warhammer 40,000. In addition, they hold a global licence from New Line Cinema for a tabletop battle-game based on director Peter Jackson’s BAFTA and Academy award winning film trilogy, The Lord of the Rings.

The business is about helping mighty armies to meet headlong on the field of battle. At their HQ in Nottingham, in the UK, they design, manufacture and retail the vast range of ‘Citadel Miniatures’ plastic and metal soldiers and rulebooks, which are the foundation of an almost infinite hobby. The UK manufacturing operations in Nottingham and Wisbech are complemented by a production facility at their US base in Baltimore, USA.

Millions of hobbyists aged 12 and up, spend hours collecting, creating, painting and building up their armies, which they then command on a tabletop battlefield they have constructed.

Tabletop wargaming

The games are all about two or more people facing each other across a battlefield, each attempting to move their models into position to fire upon their opponent's force or attack them in hand-to-hand combat. The victor is decided by a combination of skill and luck with the players rolling dice to determine whether an arrow hits or a foe is struck down.

The Company

Games Workshop is a publicly quoted company with direct sales operations in the UK, the United States, Canada, France, Germany, Spain and Australia. They also have Northern European and Italian operations, which are currently based at the Nottingham HQ. With around 70% of sales coming from outside of the UK the Group is now truly international. GW remains a vertically integrated company, retaining control over every aspect of design, manufacture, distribution and retail of their models and rulebooks. Products are sold through the companies own chain of 274+ Hobby centres and by more than 3,500 independent toy and hobby shops around the world. These outlets are complemented by their growing mail order and online sales businesses.

The retail operation is supported by Games Workshop’s own monthly magazine White Dwarf, which is distributed by major newsagents across the world. White Dwarf is currently published in 5 languages, and special editions are also produced for the US and Australian market. The Hobby continues to grow strongly, and they believe that the prospects for the business with our boundless energy to succeed are as gloriously rich as ever

The Hobby

A hobby is something people make time for. It is not a pass-time and therefore not usually analogous to watching TV or playing computer games. In our case, as with most hobbies, it involves commitment, collection, craft or manual skills and imagination. Someone who is involved in the Games Workshop Hobby collects large numbers of miniatures, paints them, modifies them, builds terrain and war games with them in our imaginary universe. This involves huge amounts of time.

Games Workshop Hobbyists play war games with large numbers of metal or plastic miniatures they have carefully chosen and, usually, painstakingly painted, on a table top face to face with their friends. It is a social and convivial activity loved by Hobbyists the world over.

Games Workshop’s job therefore revolves around our ability to recruit new gamers (of all ages) and keep them in the Hobby.

They publish many games systems giving potential Hobbyists a range to choose from and alternate systems for experienced gamers. We categorise these systems as 'core' (Warhammer and Warhammer 40,000)or 'specialist' (Warmaster, Mordheim, Necromunda and similar). New Hobbyists are likely to start with core systems or The Lord of The Rings, which as well as a being a challenging adventure is also an excellent introductory game.

How It All Began

Games Workshop was founded 27 years ago by three game fanatics who began selling handmade, classic wooden games from their home in London. They went on to develop a chain of general games shops. In 1981 Games Workshop helped found Citadel Miniatures Limited, a manufacturer of metal miniatures based at Newark-on-Trent, in Nottinghamshire. A few years later the company moved closer to Nottingham and began to develop and expand, producing wargame systems under the Games Workshop name.

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Tom Kirby, the Group's Chairman and Chief Executive, joined us in 1986 as General Manager. In December 1991Tom led a management buy-out and in October 1994 the company was floated on the London Stock Exchange.

In October 1997, all UK based operations were relocated to the current HQ in Lenton, Nottingham. As well as helping to consolidate our UK businesses, the move provided Games Workshop with space to create Warhammer World the premier wargaming arena. These new facilities have allowed the UK business to stage increasing numbers of gaming tournaments and special events. Today Lenton is a ...

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