AUGMENTED REALITY

INTRODUCTION

        Augmented reality is a part of the world of virtual reality. Augmented reality typically blends the real and virtual worlds, allowing people to use the power of computers and computer images to help them interact with real objects. In essence, virtual reality has become a piece of a much larger virtual landscape with technology changing the scenery so fast that even experts are having a difficult time defining what is and isn't virtual reality and what the future will look like (Dawson, 1996).

Virtual-reality simulations are significantly enhancing research and development lab work. They have proven to be effective in enhancing product quality, reducing time to market and improving cost effectiveness. Virtual reality is helping to design automobiles, aircraft interiors, submarines, and even factories (R & D, 1997).

        One of the most intriguing of the field of virtual reality is augmented reality. This technology essentially puts one of your eyes in the virtual world and leaves the other one in the real world. This method of blending humans and computers is beginning to enter the marketplace (Dawson, 1996).

As the name suggests, augmented reality is a halfway house between virtual and real reality. The concept is to simulate part of the world in a computer virtual reality while preserving some aspects as tangible devices (Barfield & Caudell, 2001). Augmented reality has been present for many years in specialized applications such as games and flight simulators. The computer projects a graphical 3D world that the user interacts with via controls that are similar to their real-world counterparts. A familiar example is a flight simulator in which the controls and environment faithfully represent details of an aircraft cockpit, with computers providing the simulated virtual world viewed through the cockpit window. Computer games provide 3D worlds for flying jet fighters or spacecraft and zapping aliens (Sutcliffe, 2003).

In many ways, the design of wearable computers and augmented reality systems has been motivated by two primary goals. The first is driven by the need for people to access information, especially as they move around the environment; the second is motivated by the need for people to better manage information. Until just recently, if a user needed to access computational resources, the user had to go to where the computer resources were located, typically a desktop PC or a mainframe computer. Once the user left the terminal, the flow of information stopped. Now networked wearable computers along with other digital devices allow the user to access information at any time, and at any location. However, the ability to access large amounts of information may not always be beneficial—too much information presented too fast may result in information overload. For this reason, the issue of information management is also important (Barfield & Caudell, 2001).

        In this regard, wearable computers and augmented reality systems along with software acting as an intelligent agent can act as a filter between the user and the information. Intelligent agents will allow only the relevant information for a given situation to be projected on a head-mounted display, a hand-held computer, or an auditory display (Barfield & Caudell, 2001).

Augmented reality comes in several forms. In projected overlays, the computer simulation of the world is projected on top of a horizontal board that contains tangible objects. The computer can detect movement of objects and interprets users' actions by updating the simulated world; for example, in a simulation of street layout for architectural planning, the computer projects simulations of the world of urban planning which the user can interact with by moving houses, street lights, police cars, and so forth. Augmented reality adds sensors for detecting and interpreting users' actions on tangible objects (Sutcliffe, 2003).

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        Using augmented reality technology, researchers have designed two systems that project graphical instructions from an automated inspection system onto birds on a processing line. These symbols tell workers how to trim or whether to discard defective products (Industrial Engineer, 2005).

The topic of “augmented reality, ” which can be thought of as an advanced human–computer interface technology that attempts to blend or fuse computer-generated information with our sensations of the natural world has been a subject of many persons’ and organizations’ interest. For example, using a see-through head-mounted display (HMD), one may project computer-generated graphics into the environment surrounding ...

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