What Explains the Relationship Between Engineering Requirements and Available Engineering Capacity At Prequip?

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ENG2006 ECONOMICS & MANAGEMENT FOR ENGINEERS

ASSIGNMENT 2003

ENG 2006 ECONOMICS AND MANAGEMENT FOR ENGINEERS

ASSIGNMENT 1 – AGGREGATE PROJECT PLANNING

1. CONSIDER EXHIBIT 4-1. WHAT EXPLAINS THE RELATIONSHIP BETWEEN ENGINEERING REQUIREMENTS AND AVAILABLE ENGINEERING CAPACITY AT PREQUIP?

WHAT ARE THE IMPLICATIONS OF THE PATTERNS IN THE EXHIBIT?

The patterns between the Engineering Requirement and the Available Engineering Capacity are such that long-term projects such as Project 4 which requires 286 Engineering Months are being stretched throughout several years instead of completing it and allocating the resources elsewhere. Due to the limited time available, time should be spent completing as much as Project 4 as possible instead of delaying until the second year and finalising it in another. If the Project was completed in two years then the resources would be available for other projects in the third. Along with reducing the number of Projects that are active at any one time, the company would be in a better position to deal with the Projects that need completing.

The implications of the patterns seen in Exhibit 4-1 indicate the large problem of over committing. The company has too few resources to cope with the large ‘active’ list. These implications ensure that PreQuip are always assigning inaccurate levels of resources to projects which over time will prevent them from completing any project. Loss of business may follow and the company would eventually collapse do their incompetence to effective project planning.

2. WHAT IS A PLATFORM PROJECT? HOW DOES IT DIFFER FROM A BREAKTHROUGH PROJECT? WHAT SPECIFIC CRITERIA WOULD YOU RECOMMEND THAT COMPANIES ESTABLISH TO DEFINE PLATFORM AND BREAKTHROUGH PROJECTS?

A platform project is a project set up to provide the company with a platform from which new products and processes can be developed. This proposed development is designed to benefit the company over a set period of time with the aim to release new profitable products. Platform projects, if designed correctly, can provide numerous add-ons and enhancements to this new products extending the product life cycle further by potentially being able to reach into new and untapped markets, thus extending the profitability further too.

An example of this would be the development of ‘The Sims’ computer game. The game and the idea behind the game has evolved and has enabled the developers to turn a non-profitable game using obsolete technology into the most sold computer game to date. The development of the artificial intelligence required to bring realism, creativity and graphic design has been included into more and more versions eventually leading to the introduction of ‘The Sims’ games where you control all aspects of the character’s lives. New developments have been introduced to meet the artificial lives that are being controlled which stem from the original idea, the original platform project. Even more recently sees the launch of Sim City 4 which uses the same A.I from ‘The Sims’ but strapped on to the original concept of managing a city. These products are now aimed at a much younger market where the likelihood of success is greater due to the ‘cartoony’ graphics and playability. The success of the game has been very rewarding from the developer’s view as sales indicate ‘The Sims’ as being the largest selling computer game of all time.

Platform and breakthrough projects differ by the way the time scales are laid down. Whereas the platform project is focussed on setting a base for further products and processes over time, breakthrough projects are the initial projects that lead to the original product being launched in the market. It could be argued that platform and breakthrough projects go hand in hand as breakthrough projects could be developed into platform projects once the initial product has been launched. This can be seen again using ‘The Sims’ computer game. Originally, ‘The Sims’ would have been a breakthrough project as the concept behind it was new and unique. Once the game had caught on, it was turned into a platform project where new versions could be introduced to the market. ‘The Sims’ technology, as a breakthrough project, would have been designed using processes and materials that possibly wouldn’t have normally be used to create a game, because of the importance to launch the project and any corresponding products into the market. This lenient management technique towards the project is how the breakthrough project got its name, by using concepts and processes that would produce a brand new product in all areas concerned with its development.

I would recommend that companies looked for the following when determining a platform project. Firstly, that the project solves the solution to consumer needs otherwise it won’t be purchased in the market and derivatives won’t be possible. Solutions need to adopt the 4 Marketing Ps, the right Product, at the right Place, at the right Price and also using the right Promotion to advertise the product. The platform project must as well as solving the consumer needs be open to development where enhancements and derivatives can be introduced on to the market. This produces the product and process family from which more and more products can be launched, all different from the original product. Finally, the platform project needs to act as a link between previous and future generation platform projects without disrupting the consumer. The link needs to be a natural progression from generation to generation so that consumers just ‘float’ to the next platform project without realising.

A breakthrough project needs to provide the consumer base with a solution to a need that no other product provides or to a need that they didn’t think they had. A good breakthrough product will develop on its own and usually be the market leader for a while until competitors joined the market. Hooch was an example of this in the alcoholic drinks market until loads of other manufacturers released their own versions. A breakthrough project also needs to have the capability of being a platform project after a period of time. Although it is breakthrough, it does not mean that other projects cannot be based on the same idea and developed further.

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3. WHAT CONSIDERATIONS ARE IMPORTANT IN DETERMINING THE APPROPRIATE MIX OF DEVELOPMENT PROJECTS?

  • Industry maturity
  • Rate of technological advancements
  • Level of resources within the company
  • Economic State of country aiming to break
  • SWOT analysis

Many considerations need to be understood before deciding upon which projects continue to be developed or scrapped and this understanding of the way the project could be initiated is important to ensure it is successful. Failure to understand this and develop projects that will be beneficial to the company will otherwise be a waste of time and money to the company.

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