Network research assignment.

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Introduction

A network is basically at least 2 or more computers linked together so they can communicate digitally, or share equipment & email.  Our previous sponsor has now decided that she maybe interested in creating a network for her business to hook up with larger publishing businesses.  However, she knows little of the technicalities involved and would like them explaining, including my personal opinion and how it can be related to music production.

Given the minimal amount of information we have received it was my job to research into the different forms of network, how a network can be comprised, the use of data and transferring it across a network and how the use of networks would effect a ‘real time’ session, i.e.: a jam over seas with another musician.

Main research

Firstly what must be understood is that a network comes under two very important categories: LAN and WAN:

LAN

LAN stands for Local Area Network and this basically covers computer users from in the home to large businesses in a region, a LAN will either be spread within a building or series of buildings, such as within a University or for a small business who’s data varies within all areas.

A network such as a LAN usually carries information through a series of cables or occasionally through radio waves.  The link will enable users to access information across the spectrum of users within the network.

Common problems with any kind of network is the spreading of viruses.  Because the computers are all joined a virus has the ability to spread across all in one fell swoop, which could potentially destroy the entire system.  Another common problem with networks is the amount of Data that can be stored on it which also links with how much data can be transferred around/across it and how it will affect time span from one Computer to another.

Networks also come under two main types: Client-Server networks and Peer-To-Peer.

Client-Server

Basically, a client-server network involves a main computer sat in the centre, that holds all the important information and files needed within an industry, this is the server.  Spreading from this are a number of simpler computers that will hold less information and therefore rely on the Server for gathering information, accessing the internet or running files, etc.  These simple computers are the clients, and these computers are where most work is done.  The users of the client computers are given an identity, for example x111, and with this a password in which to access the servers files.  This password will work on all of the client computers and is saved within the server.  These interactions are known as requests, e.g.: the client will request the server access to the internet, if there is not too much traffic, or if the client is restricted access to the internet then the server will send a reply depending on its answer.  All communications between computers on a network are formed in binary language, a series of 1’s and 0’s that the computer understands, a code for a specific action, etc.  Client-Server models usually exist within business, university or organisations spread under one roof.  Client-server models are also very restrictive, since the server can only hold so much space each client only has a certain amount of memory, the more clients there are, the less memory each will be allocated.

Peer-To-Peer

This is the other form of LAN network, usually used in the home environment.

Working in a similar way to the Client-server, A peer-to-peer network will have a series of Personal Computers interlinked so they can communicate.  However, each computer in the Peer-To-Peer will operate on its own, storing its own information and running its own programmes.  The computers will communicate across the same cable/wireless media and therefore share each others files and resources.  A good example of a p2p (peer-to-peer) was Napster, a music sharing programme.  When it was running Napster acted as software in the centre of a giant p2p, where one user would load music onto their hard drive for others to download, in return they could download music from other users.  Napster was shut down due to copyright infringement and forced to pay legal fees and damage payments to the parties involved, because they were openly exchanging pirated versions of the songs.

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The main problem with many p2p is that storage and transfer of data can take an alarming amount of time.  Because all the local computers within the network have their own database they spend most of their time operating, communication with other computers is constantly moving and therefore most of the time the cables are packed with information.  The p2p would have to wait till a suitable space within the cable, etc. appears to send the file.  Not good, especially when a music or picture file could be 50MB to 300MB or more, collision is most likely.

WAN

WAN ...

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