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Evaluation of Two Commercial Multimedia products. oth products are professional animations which have got some bad points as well as good points but according to me No dogs was more effective than The missing pencil

Extracts from this document...

Introduction

Evaluation of commercially produced multimedia products Introduction: I have been asked to evaluate two different interactive multimedia products. I will have to explain the good and bad features of the product and compare them each other. This report will help me to identify the things that I should avoid or include in my final product. Both of the products have been produced in flash and are animated stories for children. Product one: No dogs http://www.britishcouncil.org/kids-stories-no-dogs.htm This story has been created by British Council to help children to learn English efficiently. It also includes two different activities one for younger children and other one for older children. Purpose: Many different multimedia products have different purposes, some are to advertise, inform or even persuade. The purpose of this story is to help children to improve their English in an interesting way. It allows user to read and listen to story as well. The other purpose of this story is to entertain children. Audience: This is short story which is about a dog that was not allowed in a park and felt sad so he went to park at night time when everyone was sleeping. The dog goes to the playground and play with other dogs. The audience of this story are children aged 7 - 10 who are learning basic English as it mentions that on the banner of the website. Content and Presentation: The story is very interesting and easy to understand for younger children. The first page has an activity for its user; there is a monkey and text which asks the user to find eight dogs by colouring the screen. This is a good feature of this story as it allows the users to interact. I will not include this feature in my final product because I have got limited time and skills so I will include some simple interactions techniques. After this there are two options: one is to start the story and the other one is to start game. ...read more.

Middle

This animation is user friendly and the text, sound, techniques such as motion tweens, related activities, colour scheme, and navigation. The length of the scenes made the animation suitable for its audience because children get bore very quickly. The design and features that will influence the design of the final product: The audience of this product is same as my product's audience. This product is suitable for its audience so I will use some of its features in my final product. I will use sound in my product because it will allow my audience to listen to the story as well as reading and it will also make the story interesting. The scenes of this animation flow in a sequence which makes the animation easier to understand so I will ensure that my animation's scene flow in a sequence. The techniques has influenced my design, I will use motion tweens as it will make the product more professional, zoom in and zoom out technique which help the scene understand clearly. This animation's scenes have appropriate length; I will also make sure that the lengths of the scenes of my product are appropriate as it is important for my audience; if the scenes are too long the audience will get bore or if the scenes are too short it will be hard to understand. I will also consider the consistent house style by using same contrast of the colours, text font size, colour and style. There are also some bad points which I will try to avoid in my final product. This animation did not have much user interaction so I will ensure that my animation has used interactive skills to keep the audience interest and to make the animation more professional; I will make my story with multiple endings as it will attract my target audience will give them some control. Finally I will also make sure that the movements of my characters are not stiff and look real, this will make my animation more professional. ...read more.

Conclusion

I will make my animation with multiple routes or ending not like these animations. Multiple endings make the animation interesting and give the user some control and flexibility. I will also ensure that the movement of characters are not stiff as it doesn't look professional. Comparison between two stories: Both products are professional animations which have got some bad points as well as good points but according to me "No dogs" was more effective than "The missing pencil" because there are more good points about "No dogs" than "the missing pencil". Both animations have used similar techniques, which has also influenced my final products such as motion tweens and zoom in technique. Both animations have some strength in common. The sequence of the scenes in both animations is easy to understand, both animation have used text and sound to make it suitable for its purpose. Both animations have used consistent colour scheme and different backgrounds. Both animations have used thought clouds to show that the characters are thinking. The scenes fade in to show the next scene. "The missing pencil" was more interactive than "No dogs". An interactive story keeps the audience interest. "No dogs" has relevant activities for different age of children, which is a useful feature that can be use to test audience if they have learned anything from the story. "No dogs" shows two different times (day and night) by making the colours dim. "The missing pencil" starts automatically but on "no dogs" user will have to click on the "dog" to start the story again. The movements of some characters in both animations are stiff. There is no button on "the missing pencil" to see the previous scene but there is a button on "no dogs". The audience gets more involve in "the missing pencil" animation but the "no dogs" gives the user more flexibility. The same weakness of both animations is that there are not multiple endings or multiple routes to limiting the user interaction. Overall both animations are suitable for their purpose and audience and both have got good and bad points. ?? ?? ?? ?? ...read more.

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