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How far has the representation of females changed over time in the mediums of film and videogames?

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How far has the representation of females changed over time in the mediums of film and videogames? In many ways, the changing representation of females in both film and TV, reflect the way that the rights and roles of women in society itself have changed. As women gained a more prominent role, they became better represented in the media and gained stronger, more prominent roles. In the 1980s, when video games were beginning to become mainstream with consoles like the SNES and Atari 2600 being very popular, many videogames featured females. Despite their simplicity compared to today's blockbusters which cost millions of dollars and years to produce, they still represented women in their own way. Donkey Kong, Super Mario Bros, and The Legend Of Zelda all feature damsels in distress being rescued by heroic men. ...read more.


Even Aliens, so heralded for its positive representation of females, objectifies women even if only slightly by having Ripley walk around in her underwear and having the camera focus in on her body. Despite this, there is a lot of good to be taken out of both of these films in terms of the representation of women, but there's also the negative representation that goes along with it. Later videogames, with the advent of 3D visuals and voice acting, represent women in a more complex, film-like way. Women changed from damsels in distress to the main protagonists. Joanna Dark is a good example of this. In Perfect Dark, she is the glamorous heroine - a female James Bond - who saves the world with her super agent skills. ...read more.


Sex In The City, despite positioning itself as a film about three independent women, is ultimately about their love of shopping, and how much they need men in their lives. The 007 films, despite not objectifying women in quite the same was as earlier films, still make women play second fiddle to Bond, and the main purpose of Bond girls seems to be to look pretty on Bond's arm, even though their personalities have become more complex in recent films. In conclusion, the representation of women in both films and videogames has improved dramatically over time, although there are still many contemporary example son both mediums of bad representations of women, even though they're often more subtle than the overtly sexist of misogynist representations of yesteryear. ...read more.

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