• Join over 1.2 million students every month
  • Accelerate your learning by 29%
  • Unlimited access from just £6.99 per month

The Influence of Online Gaming on Addictive Behavior

Extracts from this document...


The Influence of Online Gaming on Addictive Behavior By Alan Romero Criterion A: Describing the Issue Online gaming allows people to play competitive or cooperative computer games with multiple users on a local area network or the Internet. In concrete terms, this networking system makes simultaneous video game playing a reality. Through an elaborate system of connecting various computers 'together', has this type of entertainment has attracted many people into safe forms of amusement? In reality, most adults and teenagers have played online, and out of those, great quantities still do as I write. The extensive chat features included in most online games develop into a social aspect, usually absent in off-line activities, that lures a high number of players to stay playing longer than expected. These enticements have destroyed many essential day-to-day activities including the attendance to work or to school. Criterion B: IT Background of the Issue Throughout the past computer boom (2001 in US), online gaming has very well maintained the same rate as computers. ...read more.


People have to exhibit their own good sense..."1 A good sense is what the programmers of these games have. As previously mentioned, the games have a social aspect that makes it popular among people seeking to reach out, but are unable to do so in the real world. Maressa Hecht Orzack, director of Computer Addiction Services at Harvard University, comments on the social aspect of online gaming. "Many of these people are lonely, have never felt like they belonged", followed by "People get a sense of belonging in the game. In some cases, it provides the only friends they interact with."2 Furthermore, such games have complex objectives and competitive natures that are strenuously difficult to do in a single sitting. Sadly, many people successfully do so. After finishing with one objective or goal, many more come along and the desire to 'beat the game', or in this case, 'beat everyone' have caused plenty of people to invest time in something that stops being a hobby, but an addiction. ...read more.


Concerning likely effectiveness, the solutions proposed, I think, are inarguably attainable (but could be arduous). Limiting the amount of time allowed to play online could very much stop all existing online addiction. The creation of a competition could be more effective, since it would attract people to other similarly interesting hobbies, making them more popular and further attracting even more people to the 'safe' hobby; whereas limiting the amount of online gaming can be a legally rigorous process, possibly ending in no gain. In the other hand, the creation of competition has, I think, more chances of being successful in stopping, or at least, diminishing the effects of online gaming on addictive behavior. Criterion E: Selecting and Using Sources Becker, David. "Games junkies--hooked on 'heroinware'?." ZDNet News 04/12/02. Hardware. 10/10/02 <http://zdnet.com.com/2100-1103-881813.html>. Miller, Stanley. "Death of a game addict." Journal Sentinel Online 03/30/02. News. 10/15/02 <http://www.jsonline.com/news/state/mar02/31536.asp>. Morton, David. "Study sounds alarm over video game use." Simon Fraser News 04/02/98. News. 10/13/02 <http://www.sfu.ca/mediapr/sfnews/1998/April2/kline.html>. ...read more.

The above preview is unformatted text

This student written piece of work is one of many that can be found in our AS and A Level Internet section.

Found what you're looking for?

  • Start learning 29% faster today
  • 150,000+ documents available
  • Just £6.99 a month

Not the one? Search for your essay title...
  • Join over 1.2 million students every month
  • Accelerate your learning by 29%
  • Unlimited access from just £6.99 per month

See related essaysSee related essays

Related AS and A Level Internet essays

  1. Marked by a teacher

    ict online service

    This cannot be used without internewt access as it is necessary because youmight need to be signed in. Advnatges of using online leraning * Online learning is flexible, convenience and the ability to work at any place where an internet connection is available and at one's own pace.

  2. In assessing the competitive position of a large online trader, we would use the ...

    It was a key element that creates customer experience that differs from buying in brick-and-mortar retail stores. Thus, the company has to enhance selection process in the website and constantly expand the range of products sold on the site and improve the website to be users-friendly.

  1. Video Games: Good or Bad

    He adds that if this were true and we tried to "clamp down on everything that triggered unstable people" then, "the Bible would be on of the first things we'd want to ban" ("Do video games...").

  2. online services

    17 -- nationet.com --- 334,758 --- 2.66 * 18 -- halifax-online.co.uk --- 234,120 --- 1.86 * 19 -- nwolb.co.uk --- 229,402 --- 1.82 * 110 - abbeynational.co.uk -- 221,630 --- 1.76 Here are some usage figures above. Other providers that provide the same services are; Barclays, abbey national, HSBC.

  1. The Values Of Online Recruitment To Organisations

    They can just go home or to the local library, Internet cafes and search the net. One gives the opportunity to people to send their CVs, even when the firm is not advertising, others generate websites with a professional application form, linked to a database.

  2. Treatment- About His Person By Simon Armitage

    An important image of the video is that of the photo which the appears in the man's wallet and the woman's locket. This shows how happy they were together and how they both cherished the relationship that they shared. It must have been very important to both of them because

  1. Evaluation of Two Commercial Multimedia products. oth products are professional animations which have ...

    The movements of legs are too fast so it does not show the walking effects clearly. If the movement of characters does not look real then it does not look effective and professional. This is a bad point in this animation because it makes the animation unrealistic.

  2. The Computer and Video Game Environment

    4.3 Competitors Manufacturers * Sony is in front thanks to excellent sales of its new portable console. Meanwhile, the Playstation 2, already considered old hat in the video games world, is still making very strong profits.

  • Over 160,000 pieces
    of student written work
  • Annotated by
    experienced teachers
  • Ideas and feedback to
    improve your own work