AS PESkill Acquisition 2 - Information Processing Model in team, racquet and individual sports.

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Ivan Dolphin

Discuss how the Information Processing Model varies between team, racquet and individual sports.

The IP Model investigates and explains how sportspeople decide what to do and when to do it. The following diagram shows the basic principle.

Input – the stimuli from the environment come in the form of auditory stimuli, visual stimuli and proprioceptive stimuli.

Decision making – the thought process which generates an Output (the action).

The diagram below gives a detailed explanation of the above process.

The above diagram illustrates that we get our information through the senses (mentioned above). This information is then stored in the Short-term sensory store before it is decided if the information is relevant (affects the immediate situation) or not. The relevant information is stored in the short term memory, which can hold 7 – 10 pieces of information. The decision process involves comparing the current situation (stored in the short-term memory) and any past instances which mimic the current situation (stored in the long term memory). Then the motor output occurs as a physical action. The performance is stored in the long-term memory, the model repeats.

I aim to investigate the importance of each stage in team, racket and individual sports while analyzing which stage has more effect in which type of activity.

The effectiveness of the model is affected by the intensity of the input. Input can come in various forms:

i) Audition – in team games such as basketball large crowds gather to spectate. They are allowed to sit very close to the performers and are loud. This increases the volume of the environment and it becomes harder for the elite basketball player to hear the call of his team-mates as the useful stimuli get drowned out by the overall noise. In racket sports such as tennis, the crowd is seated further out from the performance and must maintain silence during points so allowing the elite tennis player to hear the relevant stimuli better. The performance of the elite shot putter does not depend much on the auditory stimuli, as he will perform the same action which he practiced numerous times. The action has been over-learned and has become autonomous to the performer; there is no starting signal, therefore the only auditory stimuli present will be discarded as it’s irrelevant.

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ii) Vision – in team games such as basketball the crowd gathers close to the court and could distract the performer. The spectators wear replica shirts to show support and could confuse the performer by weakening the stimuli. Racket games have the spectators further away form the performers and replica kits are not of high hindrance.

In individual sports such as shot putt visual stimuli are not of great consequence to the performance; however in an individual sport such as swimming, the competitor will receive visual stimuli from the position of his rivals in the race.

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