Aquisision of Skill

Introduction

I have been asked to explain how an information-processing model can explain the production of skilled performance. This will include information about sensory input, perception, short term memory, decision making, effector control, effectors, feedback and application to a specific sport.

I have also been asked to examine and discuss the different methods teachers and coaches can use to enable them to teach new skills with maximum effectiveness.

The information processing model starts off with sensory input, weather it is to catch a ball or to perform a gymnastic movement we always use our senses to locate ourselves in a suitable position and decide on the requirements f the task. Our main sensory input systems we use in physical activity are vision, hearing and propriorception.

The body from the information passed through the nervous system can then produce the skill which is, the brain and the spinal cord, the central nervous system (CNS) and the peripheral nervous system, which comprises the nerves that connect the spinal cord with all the parts of the body.

Vision and hearing (audition). This allows us to see the image through visual perception for example to see where to position yourself to catch a ball. Hearing enables us for example to hear when and where ball bounces which could help us shorten our reaction times and also when a whistle is blown.

Propriorception the three components of propriorception are touch, equilibrium and kinaesthesia. It allows us to know where our body is and the extent of which muscles are contracted or joints extended. It allows us to feel a racket or ball.

The sensory information has to then be made sense of by the brain, perception, this is the next box on the model.

“Is the process by which the brain interprets and makes sense of the information its is receiving from the sensory organs.”

(Bob Davis 2000)

The three elements of perception are Detection, Comparison, and Recognition.

Detection we are not always aware of all the things our brain detects. In a game of invasion there are a lot of things and people around in your vision but your brain would concentrate on the player you are marking. The brain only registers everything the sense organs detect for a very short moment, if we do not attend it further it fades out of our system. When we attend something we have sensed a message is passed through the memory and compared with similar things already stored in the memory. This is called Comparison; comparison has two levels of comparative analysis within the perceptual process, preattentive and postattentive. When the message is matched it is identified and recognised, Recognition also has two phases, preattentive and postattentive.

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The next part of the model is short-term memory, detection, comparison and recognition all rely on memory to function and provide information to the player. We are not conscious of our short term memory, although it can hold a large amount of information, it only does so for a very short time, maybe only one second, this is because the information held here is irrelevant so it I filtered out so the system is not overloaded.

“If the perceptual mechanism decides that the stimuli is not relevant or important, the sensory memory held in the short-term sensory ...

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