LIGHT and OPTICS SUMMARY

Light and Vision

Light follows the same path when travelling in either direction.

Light follows the path that will get it between two points in the shortest time.

Light travels fastest in a vacuum 3.0 x 108 m/s and in straight lines through a uniform medium.

You can't see light just the object, if light leaves it and then enters the eyes.

Objects are where they are seen to be if the light travels fast in straight lines.

Light changes speed and direction when it passes into a different substance. This is refraction.

If light changes direction between leaving an object and entering the eyes, the object will seem to be directly back along the last straight path the light followed.

The size of the angle subtended at the eye by the object controls how big the object seems to be.

Light travels as a wave. The frequency of the wave is the number of vibrations per second.

Light has a range of frequencies  Your eyes can sense which frequencies have entered and your brain gives you the sensation of colour.

The colours of the complete spectrum are red, orange, yellow, green, blue, indigo and violet.

The atoms in an object control which frequencies are absorbed and which are reflected.

There is no colour in objects. Which frequencies of light are reflected by an object controls what colour you see.

The colour of a filter depends on which of the frequencies it allows to pass through.

We call it red light but it is just the light with the frequency that causes the brain to make you think the object is red.

The primary parts of the complete spectrum are red, green and blue. When all three reflect off an object, it appears white.

An object's colour can be created by controlling the amounts of red, green and blue that reflect.

Red and blue light reflecting makes the object look magenta. Red and green light reflecting makes it look yellow. Green and blue light reflecting makes it look cyan.

Magenta, cyan and yellow are the complimentary colours. Red and Cyan, blue and yellow, green and magenta.

Reflection and Plane Mirrors.

The normal to a surface is a line at right angles to it.

The angle of incidence/reflection is the angle between the incoming/outgoing light path and the normal.

The angle of incidence is equal to the angle of reflection on rough and smooth surfaces.

A smooth surface maintains the geometry of the light paths, a rough surface scatters the light paths.

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Light from an object that reflects off a plane mirror changes direction. You get the illusion that the object is behind the mirror.

The image formed by a plane mirror is the same size, the same distance behind, upright and left to right inverted.

The image formed by a plane mirror is virtual because no light from the object passes through the image.

Concave Mirrors

The axis of the mirror is the imaginary line aimed directly at its surface.

Light paths parallel to the axis reflect and converge to the focus. A point source at the focus ...

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