Marketing mix and segmentation of Sony.

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                BA (Hons) Marketing

MARKETING MIX AND SEGMENTATION OF SONY       

        In marketing two of the most important things are the marketing segmentation and the marketing- mix. Even if you come up with a “gee-whiz” product, if you do not use the right marketing ingredients the result can be devastating.

Nowadays, Sony is the one of the most successfully growing electronic companies in the world but it cannot be attributed just to the technology and the innovation.

Sony’s marketing segmentation consists of four different lines: electronics (camera, computer, camcorder, TV, Walkman, MP3 players), Sony Music and Sony Pictures, digital entertainment (Play Station) and mobile phone (SonyEricsson).

One of the biggest steps in Sony’s life was when the Sony Computer Entertainment sector was set up with the Play Station 1 (PS1) concept, and later developed with the Play Station 2 (PS2) concept.

        By the mid-1990s, the whole company was in a deep funk. Its profits had sunk from a high of $1,3 billion in 1992 to a loss of $3,3 billion in 1995. The solution was the Play Station division in 1993. Less than 5-years later, the Play station business had grown to achieve an incredible 40% of Sony’s $3 billion in operating profits and nowadays, it brings nearly half of the company’s profits and Sony owns the biggest share from this market in the world.

So how was this success compromised?

Task 1

        

SEGMENTATION

Sony endeavours to understand its customers as much as possible. The marketing segmentation makes the process more efficient and effective. It divides the market into small pieces and targets people who belong to the same group and feel the same desire for a product.

        Geographic:

Sony visibly goes all out for to supply individual customers. The company concentrates its efforts in three key markets: USA, EU and Japan but it is also represented in 200 countries with support in 68 languages. Such a globally segmented market allows the organisation to focus specifically on the needs of their particular markets. The Sony Computer Entertainment America (SCEA) has been set up by Sony to focus specifically on the USA market while the Sony Computer Entertainment Europe (SCEE) cares for the European consumers.

A good example of how this has materialised is that its console and marketing of the product for the Japanese market. Sony focused on the fact that more than 20 million people have got high-speed internet connections and hence it offers PS2 with on-line function1. However, in the USA market the situation was different and they realised that the version did not have an on-line function.

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Mr. Jack Tretton, vice president of SCEA says: “ Twenty per cent of  customers choose the on-line PS2 and its eighty per cent buy the cheaper off-line product.”

In the European market the EU member countries dominate, especially Western Europe. The major software writers are based in London, Paris, and Vienna to supply the huge game demand.

        Demographic:

Gender- In the beginning, most software developed was specific to the young male, like fighting and shooting games. Soon, however, Sony realised that it could benefit from the female members of society too. In 2004, it launched ...

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**** The writer uses a sensible structure but does not always put all the relevant points in the right place. Too many unsubstantiated sweeping statementsare used, which I would not expect from a degree level essay. There are however, many useful and good points made.