The Ash Girl

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Drama Evaluation – The Ash Girl

I could not find the necessary evaluation sheet for the ash girl, so I have used the sheet for Macbeth, but I believe that the questions are similar in context, and will try to include extra to compensate for parts that may not be specified otherwise.

For our interpretation of the ash girl, we chose to focus on human characteristics, and what effects the 7 deadly sins would afflict them with. We chose this style of representation as the strong feature of the play is the illustration of the sins in the key characters, and why they cause certain events. To incorporate this into our piece, we acted as humans with strong features as their corresponding sins, we also included the qualities of the equivalent animals, in our intonation and presence. We felt that if we used the animalistic approach it may detract from the motif used in this piece, (the illustration of the sins in the key characters, and why they cause certain events). We used the original setting of the forest, but at the same time we tried to interpret a contemporary and simplistic approach from a very structurally complex piece, with many characters and ongoing ideas, themes and motifs. Our aims in particular, were to convey to the audience how the sins react with the characters to form a basis of understanding in context to the rest of the play. We wanted to express how important the sins were in the development of the whole play as a structure, and how the sins cans be suggested through key characters.

We initially wished to use all methods of technical effects, lighting, audio, props and even our positioning on the stage and how this can be expressed through out characters. For lighting our characters all have an assigned colour, which in the right environment would create an atmosphere of that quality. We chose them according to folklore and general belief. The following are our selections;

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We chose the colour blue for Pridefly as it has connotations of respect and hierarchy. The colour of RAF uniform is also blue; we felt this was key as the character is a fly. Slothworm is a very dull, slow, lethargic and utmost boring creature to be around, we chose a dull boring colour for him, something neutral with no bright colours. Angerbird was primarily always going to be the colour red. Obviously through connotations of the colour, we automatically respond to the colour red with anger, fear, bloodshed, war, but sometimes passion for things. In ...

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