• Join over 1.2 million students every month
  • Accelerate your learning by 29%
  • Unlimited access from just £6.99 per month

Does violence in computer games and television harm children?

Extracts from this document...


Does violence in computer games/television harm children? Many people believe that violence in TV and games harm children. Video games have been available to consumers for the last 30 years. They are a unique form of entertainment, because they encourage players to become a part of the game's script. Today's sophisticated video games require players to pay constant attention to the game, rather than passively watching a movie. This has both positive and negative impacts on players. Several studies have been published that explore these impacts on today's children. The availability of media with violence has rapidly increased in recent years, and with it violence becomes more and more common. Some games are meant to be for older teenagers but nowadays it isn't being difficult to get them at a lower age. Children start playing computer games at a very early age. They're not starting directly with violent games; they start with fun games like Super Mario or Barbie but go then step by step in the direction of the violent games and they don't notice it that already playing violent games. ...read more.


Nowadays violence in TV and games is normal and most parents don't know what their children are playing because every second child has a computer in his room. When it comes to the teens and children who play video games, they think that it is a very fun experience. However, what the parents DON'T see is that the "fun", yet violent video games, are influencing their children to commit acts of violence. In these video games, youths get the experience of holding a gun and using it for the wrong purposes. Recent studies show that violent video games increase aggression and violent behaviour. When it comes to the aggressive behaviour, the behaviour can appear after twenty minutes of game play or be repeated in a number of years. On April 20, 1999, Eric Harris and Dylan Klebold launched an attack on their college in the USA. They murdered 13 people and injured 23 people after which the boys killed themselves. ...read more.


However computer games haven't just bad sides; games are credited while improving children's knowledge and problem saving abilities. They also helps to improve maths skills and memory. Computer games are reducing tensions because the player is distracted. The gamer knows how to deal with success and failure. My personal opinion is that, if the world accepts the rules, then parents haven't to worry. If games rated 18 are only played by 18 years old then nobody has to worry because the juveniles know the difference between reality and fantasy. If younger children play games that aren't suitable for them then it's a big problem because it is hard to understand for children that what is in the game is happening is not real. Parents are responsible for looking after their children; what they are playing and watching on the TV. Computer games are addictive. In short, like all social influences, video games can be neutral, good, bad, and often a mix of all of the above. Scientists need to more carefully consider this fact. ...read more.

The above preview is unformatted text

This student written piece of work is one of many that can be found in our GCSE Writing to Argue, Persuade and Advise section.

Found what you're looking for?

  • Start learning 29% faster today
  • 150,000+ documents available
  • Just £6.99 a month

Not the one? Search for your essay title...
  • Join over 1.2 million students every month
  • Accelerate your learning by 29%
  • Unlimited access from just £6.99 per month

See related essaysSee related essays

Related GCSE Writing to Argue, Persuade and Advise essays

  1. Essays on the importance of fashion, and on violence in video games.

    As every cloth carries a strong message about its owner, every owner "nests" a certain value in it depending on his temperament, mindset or today's mood. Therefore, the clothing of a person is a mean of communication with the outside world.

  2. Red Coats and Rebels

    British commanders were split on the horns of these complications; Howe and Clinton were more or less content to hold the loyalist base in New York, whereas the more aggressive Burgoyne and Cornwallis made efforts to catch and destroy the rebel armies.

  1. invasion of iraq in 2003

    However, the language used was difficult to understand because the author creates suspense in several different ways in the telling of "The Sniper." First off, the setting of the story most definitely creates suspense for the reader. The narrator, a sniper during the civil war , is on a rooftop, completely isolated from anyone else.

  2. The problem of violence in video games

    "MRI scans of the brain showed negative effects on the brains of the teens who played 'Medal Of Honor' for 30 minutes" (kalning).This quote shows that violent contents can affect the brain. In which also can lead to aggression and stress.

  • Over 160,000 pieces
    of student written work
  • Annotated by
    experienced teachers
  • Ideas and feedback to
    improve your own work