media English literature Gcse coursework Sherek 2

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Media coursework

Shrek 2

An analysis of the use of innovative animation techniques in the making of Shrek 2.

Sherk 2 used the pioneering computer animation, which was a gigantic step forward from the old pen and pencil. Drawing with pen and pencil involved drawing a frame of an individual character from the beginning to end. This technique was painstaking and took a great deal of time, for each motion the character made, a new picture had to be drawn for each little movement. With the available use of 3D animation the creation of characters can be manoeuvred and manipulated, the computer is the innovative tool and allows differences from the old style of animation. This allows for a bigger cast, lots more extras, complicated costumes, use of facial expressions, a library of actions and the new invention of the bounce shadier and subsurface scattering gives global illumination and a natural shine to the characters.

Old animation and 3D animation bridge the gap between voice and screen, within the terms of performance and acting they are both equal. The computer just allows for faster and more elaborate productions, the animations are no longer 1 and 2 dimensional, as they have been in the past. They are now 3 dimensional which presents the character with more life like virtues. Toy story was the first animated film to exercise this technique, this film was realised in 1995.

To make it possible to create Shrek 2, Dreamworks used technology provider Hewlett Packard. HP employed more then 300 workstations, this gave artists unparalleled interactive control and flexibility in the creation of the movie. The two most important breakthroughs on Shrek 2 were both to do with light: the bounce shader created global illumination and the Subsurface scattering gave a natural translucence to the characters skin.
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This was developed at PDI/DreamWorks; the bounce shader makes light naturally bounce from one surface to another. In the past, the visual effect team would have to place lights all over the set to achieve a similar result to that of a computer; unfortunately it still wouldn't look as natural. This can be seen in the scene where it begins to rain, shadows and clouds are created as the light begins to fade as it gets dark, making the scene look more natural and realistic.

In addition to that, the bounce shader had significant applications for ...

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