TV
Television is the source of the most broadly shared images and messages in history; it is the mainstream of the common symbolic environment into which children are born and which has a major part to play in our lives. One can argue that media violence contribute towards social violence where the effects place a huge impact in ones being. Television violence is not only a form of media violence; there are other significant forms of media that contribute to media violence which are computer games, comic books and music. In this essay I will compare the theoretical perspectives and methodologies of at least three different approaches to the study of the effects of media violence and how effective they are in establishing a link between ‘Media Violence’ and ‘Real Violence’.
Violence is part of everyday life which the media reflects on. One can argue and say that violence in the media reflects on the society we live in, however violence has been around even before the existence of the media, it could be argued that the media might not be the root of the escalating violence in society...
PC
Violence in the media is a very complex subject; extracting what actually causes aggression and what is just arbitrary circumstance can be a very sticky process. For instance, as a recreational player of video games, I play what might be considered violent games (mostly an online "shoot 'em up" game called Counter-Strike) in the eyes of someone who perceives what I am doing as "killing" or as violent, but there in lies the problem: I make no association with the death, killing or violence. Yes, I realize that on the screen there are guns and that to someone unfamiliar with the game it might look like mindless killing, but for me, it is truly just a challenge, a very engrossing and difficult one at that (due to the nature of the game I play, online, I am playing other people with real minds trying just as hard as I am to "come out on top"). The object isn't killing, the object is winning, competition and honing your skill, which takes practice, like anything else. Now, admittedly this is a bit tangental, but the point I am making is that it is not the actual video games that are causing these deviant behaviors, but rather outside stimuli cause the ills we are experiencing as a culture. Now, having said that, if the conditions are right, I definitely believe that video games and other types of media violence can at least influence an unstable target, but banning video games or censoring everything is not the correct approach, not given my experience, not based on the friends I ...
Concerns about the effect of media violence on children extends back at least to the beginning of the mass media, with the issue raised with reference to films, radio, television, comic books, and so on. As technology brings new types of media to the fore, the issue shifts to depictions of violence in these new media. Both popular sources and scholarly address this issue, asking in effect how violent video games change children’s behavior and make them more violent, assuming that it is believed that this is the case.
The first issue is clearly whether or not violent video games have a detrimental effect at all. This issue has long been argued with reference to television in particular, with some seeing violence in society as in part caused by violence on television, while others see a minimal effect if they see any at all. Video games are assumed by many to have a greater effect because playing the game requires direct participation and involvement on the part of the young...
Conclusion
I Violence is viewed as a social problem for the law enforcement and court system. It should also be viewed as a social problem for teacher, parents, principals, counselors, coaches, and everyone else in our society. As I said before, the use and distribution of controlled substances is one of the main factors. Student’s minds are being affected. The expansion of gangs in our communities and the amount of guns that are available to our students will only increase school violence. It will not decrease.
II. There are many ways schools and parents can reduce school violence. Schools can add gang prevention and drug prevention programs, after school activities, and maybe even extend school hours. To offer a safe community, schools should also enforce identification cars. This will help faculty members keep individuals who don’t belong in a school away form it. Schools should remind students the consequences if violent acts are committed such as, suspension, detention, not being able to be involved in school activities or even being expelled from school. Remember, violence is a behavior that is learned. Therefore, violence is a behavior that is learned. Therefore, violence in our schools can came to an end if we all contribute to preventing it.
Sex in adverts
Introduction
The use of sex in advertising has become a major selling method in thesociety we live in today.
An important controversial issue that America faces today is the debate of sex in advertising
Companies make use of sexual appeal in advertising more now than ever. Very little research has been conducted of how the youth react to this and therefore, the purpose of this study is to gain a better understanding of how the youth perceive sex in advertising. More specifically, it deals with how the youth define and perceive sexual appeal in advertising. The study has a qualitative approach and the empirical data was gathered through two focus group interviews with students from Örnen high school in Luleå. The findings and conclusions of this study indicated that there are gender differences of how the youth define and react to sex in advertising. Young men tend to be more focused on physical attractiveness while young women focus more on other factors such as movement. Furthermore, our conclusions suggest that there are differences of how young women and men perceive sex in advertisement. Our findings suggest that young men are not as affected as young women concerning buying behavior and self-confidence by the sexual appeals in advertisements.