Creating an IT system.

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Max Silva 12SE

COMPUTING COURSE-WORK

SECTION 1 – Analysis

Introduction

Addictive Gaming is a united kingdom gaming clan that has been owned by myself for the past two years. In the clan there are 6 other members, 7 in total including myself. The clan specialises in training on tactics regularly to play matches in tournaments, against other United Kingdom clans for large money prizes.  So far Addictive Gaming has established a very big fan base of over 200 fans and have been very successful in become one of the top counter-strike clans in the United Kingdom.

Addictive Gaming over the past two years has many results of previous counter-strike wars in our history and growing by the day. Currently all our previous results over the past two years are recorded on printouts. My current routine is too input current fixtures into the computer using a word processor and either print off 7 pages for each member. Once a fixture has turned into a result I then input the result into a large word processing file, which I print off every week. Due to the large amount of print offs of over 500 results printing the file every day would waste paper and time.

Due to the large fixture and result paper base I and the other members have agreed that we are in need of a new system that will hold our new fixtures and previous results and will be able to allow us to modify and delete data. The reason for the need of a system to hold all previous results and new fixtures is so we can organise our time better (for example new fixtures added to a database would let all other members know what time to be available), be more efficient in saving time to practice on new tactics in time for the new fixtures and be able to navigate through previous results to find out if we have played a clan before which can help us understand how to approach the match.

Problems with the current system

  1. When a fixture needs to be edited by a member.

Each time a fixture gets added to the current system the fixture gets inputted into a word processor with the information needed to get to that match for each member. The fixture is then printed off and either given by hand or sent by email to the members. However is there is a mistake in the date of the fixture. This means someone would have to contact me to correct the error and resend all the information the members. This wastes time and also is poor method of communicating efficiently. This also gets frustrating when there is more than 1 fixture per night, as more data has to be communicated across the members.

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  1. Only one person can add fixtures or results

With only one person in control of the system things can only be updated when I get the correct information. For example if a match was played and I was not participating in the match which, does regularly happen due to a rotation system we have adopted then the results base would not be updated until I had received the information from one of the members.

  1. Tracing previous results in the system

Every time a match is played the end outcome of the ...

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