I intend to produce a piece of software to enable young children to establish the basic computer skills as a foundation to there IT learning - I shall do this by having two separate learning games, Mouse Movement and Keyboard Skills.

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Ashley Elizabeth McLeod        Belmont Academy, Ayr        981867807

Advanced Higher Computing

Project

ASHLEY ELIZABETH McLEOD

BELMONT ACADEMY, AYR

981867807

Project Proposal

What is the background to the project?

Young children are encouraged in early primary school years to learn simple mathematic and language skills on a computer.  Although prior to this learning they have no previous experience of computing skills.  Young children of Pre-School age should be able to use a computer system, but are not given the opportunity to learn the basic skills. Therefore core learning is held back in latter years due to unsatisfactory IT learning in the early stages.

What is the nature and extent of the project?

I intend to produce a piece of software to enable young children to establish the basic computer skills as a foundation to there IT learning.  I shall do this by having two separate learning games, Mouse Movement and Keyboard Skills.

In Mouse Movement, the aim is to begin the process of practising using the mouse.  My intent is to have a bright screen layout and have, my star of the software, Daffy Duck, introduce the task.  This will be presented on the screen in the form of text and also verbally spoken as children of such a young age might not be able to read the text, but will be able to understand vocal communication.  The exercise will take the form of six coloured splodges on the screen, Daffy Duck will tell them to click on a certain colour and the user should move the mouse over the appropriate colour and click.  Mouse Movement should learn the user the importance of accuracy when about to click.  It also shows that by clicking, a reaction occurs, important as part of psychological theory of learning. (Classical Conditioning: Pavlov 1849 – 1936)

Again in Keyboard Skills Daffy Duck introduces the exercise.  This time a word appears on the screen, Daffy Duck instructs the user to “type the word”. The user should type the word in the text box provided, and then click “OK”.  Here we are reinforcing the previous exercise to allow the user to practise.    

In both activities, if the user enters the word correctly, clapping will sound, again for the psychological reason that if the child is being praised they are encouraged to repeat the event again and the next colour/word will appear.  On the other hand if the user gets it wrong, TRY AGAIN will appear, three incorrect answers and the task will be completed for then in slow motion to allow then to learn from there mistakes.

What books and literature are there to support the project?

There are a number of sample designs to study, both from the Internet.  Psychologists Pavlov and Skinner influence the theory of learning.  Design of the project is influenced by ADIBOO.    

What will be main features of the method of solution?

(Including the data required, features to be included.)

The solution is to concentrate on the key areas of:

  1. Mouse Movement
  2. Keyboard Skills

I will need to create text for the opening page and also decide on a main character to introduce the activities and hold the users attention.  I will need to draw the activity patterns and designs in “Paint” and uplift then to Power Point.   Pictures of the main character will have to be copied from the Internet.  I intend to use “Google Images” to find and upload graphics.  I wish to make use of the software application easy to use as well as visually appealing.  

What hardware and software resources are needed? Are these available?

Personal computer

Microsoft Power Point

Microsoft Word

        Access to the Internet

        A copy of ADIBOO (reference use only)

        Computer Microphone

All of these resources are available.

State the main stages of the project and the estimated times for completion

Analyse problem                                                3 hours

Refresh my knowledge of Power Point                        2 hours

Record voice notes                                                1 hour

Design page layout and links                                        5 hours

Implement and test solution                                        10 hours

Refine solution                                                5 hours

Write evidence for assessment                                10 hours

Project Specification

What is the scope and objectives of the project?

The project scope is to look into the possibilities of learning children of pre-school age simple computer skills.   The project objectives are:

  1. To provide an academic piece of software.
  2. To provide a piece of software that is visually appealing.
  3. To enable young children to familiarise themselves with personal computers and peripherals

What activities will be carried out?

There will be three main areas to the project.  Two of which is in the form of learning games, Mouse Movement and Keyboard skills (described fully in “proposal”).  The others, an opening page, which will consist again of the main character, this time introducing the software package and explaining to the user how to choose one of the learning games.  On this page there will also be a “Parental” section.  This is geared towards the adults/parents.  It is a written explanation of how to play the learning games in case any difficulty arises.  

Once I have a rough plan for each page and my design ideas are clear I can start the implementation.  I will produce some parts of the assessment evidence as I go along.

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What are the inputs?

The information required by the system is the psychological theory of learning; where-by I shall establish just how the software will look.  The design will be influenced by other software in this field and altered to suit a younger age group.  All of this information is available online, as examples of prior projects can be found, and also the work of psychologists Pavlov and Skinner, as my design is influenced by there theories.  

At present children go straight to the computer without any prior knowledge. Watch them.  They have no ...

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