Explaining th design of my gaming magazine

Authors Avatar by mrfida (student)

Media Production- Evaluation

In order to implement this magazine production, I had first planned, researched and analysed the convention and elements of this type of media usually present in the front cover, contents page and also a double page spread. I looked at the gaming magazine genre and also tried to understand the elements and characteristics present in this type of genre, I also asked the usual target audience what they would like to see in my magazine and what type of elements and usual things they prefer in the magazine in order to make the project successful. In this document I will talk about the ways I have implemented my magazine and how I incorporated the conventions and media elements into the magazine, I will talk about what went well with the project and also what could have been made better. This evaluation will help me better understand my project.

The Front Cover

I began with creating the main title for the magazine, I knew this had to be quite a catchy and unique phrase that would attract the audience and would also be easily remembarable, and I used the phrase ‘GAME ON!’ as it applies to the gaming genre quite adequately, there is the mention of the ‘game’ which applies to the magazine obviously and the pun of ‘on’ which could also act as a double entourage (meaning to turn the game ‘on’ or keep on gaming ‘on) this would make the title unique and distinctive from the other magazine whilst sticking to the gaming genre.

The appearance of the title itself had to be very elaborate but also simple in order to appeal to both the serious and casual gamers. I had applied the colour green to most of the title as green is commonly affiliated with the gaming genre with common examples featured in mainstream gaming such as: ‘Xbox 360’ and ‘Microsoft games’ this would immediately stand out to the audience and the correct type of niche audience would be able to recognise it. I had replaced the ‘o’ in ‘on’ by a smiley face (known as ‘awesome face’ in the gaming industry) again this would distinguish itself to the other magazine markets and the gaming audience will be able to recognise and relate to the distinguishable icon, the icon was also yellow which then resulted in the theme of the magazine revolving around the two main colours yellow and green.

The title was formatted in the font Corbel which is casual however also professional and bold, it again helps suit the image of the magazine- the title was very big (being an 100 px in size) this was a stereotypical feature as the title was meant to be prominent on the first page and this shows the professionalism of the magazine. The fact that I had made my title additionally bold and also capitalized it was to make sure that it stood out and was drawn emphasis too.

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I think the title was made to good standard and would draw initial perceptions to what the magazine could be about and what genre it applied to- this was very good for me as it invited more of the audience to read the magazine. However it could have been improved by making it more professional perhaps and creating a sleeker looking title as featured in most gaming magazines.

My main image had to stand out and also apply to the gaming genre, it was very hard to apply normal looking pictures into this, so when I was taking photos I ...

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