72

Introduction

2

Visual Comfort

2-6

Ventilation and air quality

6-7

Acoustics comfort

7-10

Condensation

0-12

Thermal Comfort

2-13

Conclusion

3

References

4

Bibliography

4

INTRODUCTION

Buildings are basically constructed to provide security, shelter, warmth and light for occupants. These necessitates were fundamentally met by a cave with a fire. In the present time, after the basic needs are supplied, the new demand will be a sophisticated and comfortable internal environment with more facilities. Several factors should be taken into account trying to "provide and maintain" a comfortable environment for occupiers such as a comfortable work, living, leisure environment for people and an adequate environment for machinery and equipment which requires the right conditions to operate.

However comfort is very subjective and differs from occupier to occupier because people have different comfort levels. The aim of designers should be to make the greatest number of occupier happy and minimise discomfort.

Comfort factors are related to our senses, touch, vision, smell and hearing. A building should provide and maintain a good visual and aural environment and an ambient temperature also including no unwanted noise or smell, efficient and good lighting, fresh air, warmth or cooling. Design criteria should consist of all these factors. However the choice of materials depends on several issues such as, age of occupiers, level of activity of occupiers, use of space etc.

Key environmental Factors:

a) VISUAL COMFORT

To be able to see well enough in buildings is a fundamental need for occupants to do their work safely and comfortably or live comfortably in a pleasant environment. There should be efficient lighting provided which is not rather bright, nor rather dull. Glare will be caused if there is a big bright source of light and will give occupiers visual discomfort and might cause visual disability.

Efficient light is measured in lumens/m² or lux and generally described in terms of the illuminance which is the amount of light reaching a surface. A domestic 60W light bulb emits approximately 700 lumens. Different illuminance is required to do different tasks from moving around safely to do restoration work on a painting or using a sewing machine.

Designers should take quality of light and quantity of light into account for good lighting. Elements regarding quantity consist of illumine (the amount of light) and distribution of light (spacing, layout and luminaire type,) Elements regarding quantity include contrast, colour, glare. Additional factors which influence visual comfort are veiling reflections and highlights, shadows and flicker.

Glare can be caused by bright light or excessive dazzle or reflection. Well designed lighting should eliminate glare.

Bright light within the field of view like a bright lamp or a sunlit window can result in glare either as a direct source or by reflection such as glare on computer.

Effects of glare:

* "Disability glare occurs when vision is impaired by excessive dazzle form a bright light source such as light reflecting from a glossy surface" (Source: CIBSE Knowledge Series, Comfort)

(www.fsec.ucf.edu/.../windows/how/glare.htm)

* "Discomfort Glare, where visual discomfort is caused by very bright light such as direct sun light or bright lamps" (Source: CIBSE Knowledge Series, Comfort)

(www.fsec.ucf.edu/.../windows/how/glare.htm)

Illuminance necessities should be regarding to the task, highest levels only for the immediate task areas and lower levels as appropriate for the surrounding areas and lower still for circulation areas.

Building /room type

Maintained illuminance (lux) at the appropriate working plane or height

Notes

Dwellings

* Bathrooms

50

* Bedrooms

00

Study bedrooms require 150 lux at desk

* halls, stairs

00

* kitchen

50-300

* Living rooms

50-300

Offices

* Conference/board rooms
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300-500

* Computer rooms

500

* Corridors

00

* Drawing office

750

* Entrance halls and lobbies

200

* General office space

300-500

* Open plan

300-500

* Toilets

200

Retail

* Department stores

300 for circulation areas

Higher lighting levels at checkouts and tills and for display lighting

* Small shops

300 for circulation areas

* Supermarkets

400 for circulation areas

* Shopping malls

50-300

Schools

* Teaching spaces

300

...

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