Assess media violence in the world's media.

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Thomas Armer 10097048

Abstract

The purpose of this dissertation is to assess media violence in the world’s media and how it affects

Human beings are affected everyday by the media.  The media is everywhere, influencing what people have for breakfast in the morning, to what people wear.  The media's goal is to showcase their product in a way so, you will buy or agree what is being said.  The media does this by flashing pictures across the screen that only take moments to remember inside our sub-conscious.  What can happen when the message becomes more than an exciting item?  What if the messages come from “Grand Theft Auto: Vice City”, a game for the Playstation games console that has the player help the main character beat a man to death?

  Retired U.S. Army Lieutenant Colonel Dave Grossman is the author of the Pulitzer-nominated book On Killing: The Psychological Cost of Learning to Kill in War and Society.  His most recent book, Stop Teaching Our Kids to Kill, is co-written by Gloria DeGaetano.  Grossman, a former psychology professor at West Point University, teaches law enforcement officers around America, as well as the FBI, Texas Rangers and Green Berets about the psychology of killing.  He also teaches medical and mental health professions how to deal with and prevent killing.  He has been a specialist witness at several murder trials, and has written a number of encyclopaedia articles on violence and antagonism.

  Grossman is on a mission to limit children's access to violent media, particularly computer games.  He said he does not want or expect to end violence in the media, he just wants to see children denied access to the violence.  "Simply enforce the rating systems," he said.

  He said that a major university recently conducted a study in which researchers performed state of the art brain scans on children participating in different activities, reading a book, hearing a story, watching a violent movie and playing a violent video game.

“The development of the brain when you play the violent video games and the impact on the wiring of the brain when you play the violent video games is stunning.  It's totally different from any other medium.  Instead of being the passive receiver of human death and suffering, now you actively inflict it upon another human being.  

What we've got is an industry selling a product that they themselves say is for adults only.  You've got a society that wants to treat that product like you would tobacco or alcohol or guns or cars or sex.” (Grossman, Internet)

 

Grossman said the computer game industry only wants voluntary ratings, but voluntary ratings don't work.  “Try any other industry that has a product that is harmful to children and put those words in their mouths and see how it sounds,” he said.

“For five-thousand years of recorded history, we've hit each other with wooden swords, but now when I play violent video games in a virtual reality, a hyper-reality, I blow my playmate's head off with explosions and blood countless thousands of times.  Do I get in trouble?  No, I get points.  This is truly pathological play.  Adults can do it, adults can have pornography, tobacco, alcohol, guns, sex, cars, but this is another of those products that to put in hands of children represents a stunning abuse of that child and of our responsibility to protect children.” (Grossman, Internet)

  Grossman said his assertions are not just backed by scientific study, but by history.  Grossman said World War II soldiers were trained using bull's-eye targets and very few of those soldiers ever fired their rifles.  On the other hand, as the military started using other forms of training, soldiers began using their rifles more often.  

"We understand instinctively that if you want a human being to kill, you have to put them in a killing simulator," he said, adding that violent video games are very similar to military combat simulators.

  According to Grossman, the Centre for Successful Parenting in Indiana performed a study in which they took a group of Scouts who had never used a real gun.  First, they had kids demonstrate their proficiency with point-and-shoot video games.  The children were then given a 9mm pistol.

“The ones who were experts with the point-and-shoot video games were stunningly better with the 9mm pistol the first time you put it in their hands.” (Grossman, Internet)

  Additionally, during a second round of shooting actual weapons, the kids who were proficient with the video games improved significantly, while the others did not improve, according to Grossman.  Grossman said the military calls this "transition fire."

"You learn in the trainer, and then you go to the real thing and you're a lot better because of the trainer," he said. "But after you've done your transition fire, all that simulated training immediately translates into the real thing."

  This information from Grossman illustrates the fact that computer simulated violence can translate into the real world.  

  Some people find TV, movies, and computer games as an escape from the world.  Which is reasonable to an extent.  The main question is how does the media affect children in today’s mostly media-run world?  Children today seem to dress, act, and speak more like teenagers than ever before.  Little girls at the age of nine and ten talk about their boyfriends while boys are singing songs of sex and violence.  The children being influenced think this is the way life is. It is hard to imagine what they will be twenty years from now.  What I understand from media violence is children are being influenced by what is shown to them.  Children may pick up these behaviours and apply them in their own lives, and then later find out there is no "get out of jail free" card, as there is in “Vice City”.  Possibly by this children will not grow up to be as successful.  They could grow up not knowing or accepting what is reality.  Their relationships could suffer because of aggressive actions.  Family life wouldn't be much better either.  The children affected could feel depressed or neglected.  These are just some results that could happen to a child who is overly exposed to the media's negative ideas.  They could very well be true or not.  It is almost certain that the media does affect people and their children.

  A Demonstrated Public Health Threat to Children article by L. Rowell Huesmann and Jessica Moise is useful.  Inside the article there is evidence on how children are affected by media violence.  Dr. Freedman, who is a researcher, performed over one hundred test studies over the last forty years on children exposed to violent film clips and their behaviour changes.  Dr. Freedman has found that children who are,

 “Exposed to visual violence behave more aggressively afterward both toward inanimate objects and toward other children.” (Freedman cited in Huesmann and Moise, 1992)

 Another researcher Kaj Blomqvist exposed five and six year old children to violent and non-violent films.  Afterward the children were put inside a room to play.  None of the observers knew which child had been exposed to what type of films.  They found in their study that children who were exposed to violent films,

 “Were more likely to hit other children, scream at them, threaten them, and intentionally destroy their toys.” (Blomqvist, 1994)

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  Not only does violence affect behaviour at an early age but at an adult age also.  

“Boys who spent most of their time viewing violent television shows at age eight were most likely to have convictions at age 30.” (Blomqvist, 1994)

An article mentions how, “ Children can become anti-social and desire to see more violence in entertainment and real life.”  Children may even decide to use violence to settle their conflicts.

  The New York Times reported the rise in consumption of violent fantasy toys such as G.I. Joes and toy guns, in ...

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