Hot Hand Effect and Gamblers Fallacy

Authors Avatar

Abstract

This study sought to investigate the possibility that causal belief and alternation rate are factors that affect a subject’s tendency to continue or end a run following a sequence. The sample consisted of 69 psychology students who were requested to determine whether they believed the run will continue (hot hand effect) or whether it will end (gamblers fallacy).  Participants were assigned randomly to either a control, roulette or basketball group. We argue that the ‘hot hand effect’ could occur when sequences involve that of human performance e.g. basketball, but where subjects expect that outcomes are due to an inanimate mechanism and random causes e.g. a roulette game, we propose the gamblers fallacy. We also anticipated that a high alternation rate regardless of the belief was a contributing factor for the subjects to less likely continue the run than when given a low alternation rate. Our directional hypotheses were supported as it was found that long runs of success/sequences invoke the hot hand fallacy whereas chance mechanisms, which invokes the gamblers fallacy, as well as high alternation rates makes one less likely to continue the run.  

Tendency to Continue the Run: A Product of Causal Belief, Alternation Rate or Both?

  Almost every decision we make involves uncertainty in some way. The heuristic and biases approach to decision making outlined in the work of Tversky and Kahneman (e.g., Kahneman, Slovic, & Tversky, 1982; Gilovich, Griffin, & Kahneman, 2002) has focused on the validity of causal beliefs. Studies have shown that people are more likely to continue a sequence when, an event is not random and the outcome reflects human performance (Ayton & Fischer, 2004). The induction that the sequence should continue (positive recency) was observed by Gilovich, Vallone and Tversky (1985). They defined the “hot hand” in basketball as the belief that during a particular period a player's performance is significantly better than expected, on the basis of a player’s overall record and streak of hits (Burns & Corpus, 2004). However, when subjects are asked to identify sequences in random chance events e.g. roulette, the tendency is to predict the opposite of the last event (Ayton & Fischer, 2004). Kanheman and Tversky (1972) illustrate that people consistently judge the more representative event to be the more likely, whether it is or not. This notion of the representativeness heuristic has been utilised to explain trends in sequential alternation rates which has generated the central thesis of this experiment. This relates to the analysis of expectation and prediction of random events and the role of causal belief and sequence alternation rate upon prediction.

Join now!

  Analytical research conducted by Kahneman and Tversky (1972) examined the degree to which intuitive predictions caused important external factors to be ignored, resulting in the unjustified confidence of intuitive predictions. The study of representativeness heuristic and subjective randomness was continued by Ayton and Fischer (2004) who explored two opposing expectations of positive and negative recency. They concluded that the “hot handed fallacy” was driven by animate causes, while conversely, the “gambler’s fallacy” resulted out of inanimate causes.

  The present study was undertaken using a sample of undergraduate psychology students. We sought to investigate the possibility that causal belief ...

This is a preview of the whole essay