Strategic & Decision Making of Sony Corporation

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Strategic & Decision Making of Sony Corporation  

1. Introduction of Sony

The first thing that comes to people’s minds of the company and products of Sony is its high-technology-filled-with-gadgets electronic goods and innovation. In addition, this innovation makes Sony the greatest company that started in post-war Japan.

Sony has used its innovation in building markets out of thin air, created a multibillion, multinational electronic empire with products such as the transistor radio, the Trinitron, the Walk-in and the VTR. That changed everyday household lives forever.

However, this consumer targeted quest for excellence and constant innovation instead of targeting mainly at profit has a lot to do with current crisis. This volatility and emphasis (or gambling) on new products instead of concentrating on profit and loss statements have always been a part of Sony since its beginning days.

For each successful product (i.e. transistor radio and Trinitron), R&D cost often ran so high that the they pushed the firm to the verge of bankruptcy.

 

The current Sony Corporation has a unique culture, which is firmly rooted in her history especially in relationship to her two founders, Masaru Iuka and Akio Morita. Ibuka and Morita were both dedicated electrical engineers and geniuses above their business talents.

Both gave insights and visions in what the company should make and how it should be made. Ibuka, especially, gave constant advice and suggestions to the engineers involved in projects from the earlier on transistor radios to Walkmans. This created the umbrella strategy in which Sony operates under where the top management, especially Ibuka, Morita and now Norio Olga gave the general direction in which the lower engineers actively learned, developed and improved on the vision idea.

Therefore, although there is a planned direction, the actual product development through launching is emergent with great flexibility. Although the research and development section of Sony differs greatly from other companies with its great flexibility, even Sony is Japanese comp-any.

1.1 Background of Sony

In a burnt-out department store in Tokyo in 1946, just after World War II, Masaru Ibuka and Akio Morita, running a company then known as Tokyo Tsushin Kogyo (Tokyo Telecommunications Engineering), attempted to produce a simple electric rice cooker.

It did not work too well – but it kicked-off their desire to produce products for everyday life.

In 1958, the company name was changed to Sony Corporation and since then, Sony has become one of the most recognized brand names in the history of the modern world. Sony – derived from the Latin word sonus, which means sound, coupled with the English term ‘sonny’ referring to young boys of the 1950s – was chosen because it was simple, easy to read and could be pronounced in any language.

From the outset, Ibuka and Morita strove to develop exciting products to fulfill people’s dreams. More importantly, the company was committed to developing products that did not exist anywhere else, no matter how complicated or technologically difficult. From its first transistor radio in 1955, to the Trinitron, Walkman, Betacam, Handycam, the Compact Disc and the floppy disc — Sony has continually made things better, smaller and more innovative than ever thought possible.

1.2 Sony corporation

Sony Corporation is the parent company of the Sony Group and is engaged in business through its six operating segments: electronics, music, games, pictures, financial services and other. The Company's wholly owned subsidiaries include Sony EMCS Corporation, Sony Marketing (Japan) Inc., Sony Life Insurance Co., Ltd., Sony Americas Holding Inc., Sony Corporation of America, Sony Electronics Inc., Sony Music Entertainment Inc., Sony Pictures Entertainment Inc., Sony Europe Holding B.V., Sony Europe G.m.b.H., Sony Global Treasury Services Plc, Sony Holding (Asia) B.V., Sony Electronics Asia Pacific Pte. Ltd., Sony Computer Entertainment Europe Ltd., Sony Computer Entertainment America Inc. and Sony Computer Entertainment Inc.

1.3 Sony corporation current situation

The Company is also engaged in Internet-related businesses and an advertising agency business in Japan. Sony Corporation now spans a range of industries including audio visual electronics, information technology, broadcast, telecommunications, entertainment, satellite broadcasting and even insurance and finance. It has nearly 1,000 consolidated subsidiaries, more than 160,000 employees worldwide and in the 1996/1997 fiscal year sales hit a record $US46 billion.

Throughout the world today, Sony stands for innovation, state of the art technology and superior quality. Leading into its next fifty years, Sony’s vision is to offer people exciting new products and new lifestyles and remains committed to the challenge of creating and realizing these dreams.

1.4 Sony finance situation

Sony has had to be creative in finance; it was difficult to finance Sony growth with bank loans. Sony stock has been d traded New York exchange since 1960th. American investor earn 20% of Sony, the diversified global investors demanded good corporate governance.


Sony Corporation is a leading manufacturer of audio, video, game, communications, key device and information technology products for the consumer and professional markets. With its music, pictures, computer entertainment and on-line businesses, Sony is uniquely positioned to be the leading personal broadband entertainment company in the world. Sony recorded consolidated annual sales of approximately $62 billion for the fiscal year ended March 31, 2003.

2. Operation management of Sony

2.1)  New Business and Operation Management Structure

on April 1 2003, Sony announced changes in its business structure designed to maximize the effectiveness of investment in each core business category and to realize sustained profitability. With the Group HQ Global Hub at the center, eight key business units were defined, comprising 4 network companies (NCs), 3 business groups and Sony Ericsson Mobile Communications. Further authority will be delegated to each business unit allowing them to manage autonomously on the basis of mid to long-term strategy.

In addition to the Group CFO, a CFO position has been established in each NC, responsible for closely monitoring its business operation. NC CFOs will ensure that NCs operate with a considerable degree of autonomy while maintaining strategic linkages to the Global Hub. The result should be an establishment of an overall monitoring system which allows Sony Group top management to swiftly and accurately analyze the Group's entire business situation.

In order to allow top management to make timely strategic decisions, group operational performance will be monitored and evaluated on a weekly basis.

2.2)   Strategic Product Development plan for the Electronics Business

 
Sony will introduce a series of attractive new products in the following categories, whose strength will be based on the company's unique technology assets and key devices. The aim is for these products to regain and maintain market leadership.
2.2.1) Flat Panel Displays/Televisions
Sony's lineup in PDP and LCD televisions will be strengthened in the run-up to the end-of-year holiday shopping season. They aim for the number 1 position in this market based on the superb image quality created by the "Wega Engine" system.

2.2.2) DVD±RW
we aim for a leadership position in the rapidly growing Japanese market for DVD and Hard Disk Recorders. Our line up in DVD±RW Recorders and Cocoon will be enhanced as we move into the end-of-year holiday shopping season.

2.2.3) Camcorders and Digital Still Cameras
a series of models will be introduced aiming at number 1 position in the market. The product range will develop to meet the rapidly diversifying tastes of customers.

2.2.4) VAIO
Building on the AV/IT concept, attractive new models, all equipped with DVD drives will be introduced. With an enhanced supply chain management system, profit recovery is targeted.

2.2.5) PSX
Sony plans to introduce a new product "PSX" within this year in the domestic market. This will integrate elements from game and electronics, uniting advanced semiconductor process technology and real time OS from the game sector with extremely fast DVD/HDD recorders.

2.2.6) Mobile Phones
Sony Ericsson Mobile Communications will continue to introduce a variety of attractive new models to the market. The business base of the company will be reinforced through strengthened supply chain management and concentration of resources into GSM/CDMA.

2.3) Mid-term Strategy plan toward year 2006

Sony's current operating profit margin stands at about 4% (excluding structural reform costs). Sony plans to implement a second phase of structural reform which will increase the operating profit margin by 3%. Furthermore we project that the growth strategy envisioned for electronics and game will contribute a 3% increase. This should allow Sony to reach its target of 10% consolidated operating profit by Fiscal Year 2006 (excluding finance.)

Sony will implement a second phase of structural reform designed to secure an appropriate level of profitability for a leading company in the global business field. In the next three years Sony will spend approximately ¥300 billion for restructuring measures centered on the Electronics business. For FY03, expenditures will be ¥140 billion (¥130 billion in Electronics) and this is projected to result in annual cost savings of about ¥75 billion from FY04.

2.3.1) Sony will further integrate its engineering and development resources to create a more efficient manufacturing platform for horizontal support (enhancing engineering base, reducing fixed and variable costs).

2.3.2) Increased selection and focus mainly in the electronics business in order to convert to a high-profit structure (exiting from unprofitable business lines, disposal and sale of non-strategic assets).

2.3.3) Further rationalization of production facilities, expansion of "multi-category" production, strengthening of module (key device block) production and conversion to "multi-functional" operation (design, call center, service center etc.)

2.3.4) Cutting fixed costs (including Sony Corp.) to rectify the current unbalanced group revenue/cost structure where yen-denominated revenue totals about 30%, while yen-denominated costs total about 50%.

2.3.5) Reforming Sony's domestic (Japanese) personnel system through stringent implementation of performance-based compensation and a renewed employment structure including further deployment of human resources from overseas.

3) Strategy issues

SWOT analysis

Strength

1.  Sales and revenue increase   Sales and operating revenue for the quarter increased 0.7 percent to ¥2.32 trillion ($21.7 billion as of Dec. 31, the last day of the period being reported).

2. Electronic business sales increase In the company's key electronics business, which accounts for more than half of all revenue, results were mixed. Sales in the company's four geographic regions, Japan, U.S., Europe and others, all achieved double-digit growth on a local currency basis.

3. Get profit from the game unit Profitability at the games unit was hit by an increase in semiconductor research and development.

4. Business growth on R&D Businesses Growing on Strength of R&D: Samsung, Sony.

5. Good brand image Sony is one of the bigger consumer electric makers of the world.

Weakness 

  1. Profit lost Operating profit dropped 20.4 percent to ¥158.8 billion and net profit for the quarter fell 26.2 percent to ¥92.6 billion. .
  2.  Operating profit down in electronic business operating profit in the electronics business was down 39.7 percent to ¥49.5 billion for the quarter, affected by increased restructuring expenses.
  3. Too much cost During the quarter the restructuring costs, largely related to factory closures and an early-retirement program, totalled ¥46.3 billion or around five times that of the same period a year earlier, said Year.
  4. High expense The higher expenses are the result of a wide-ranging reorganization plan announced by Sony in October last year, which will see around 20,000 employees leave the company by 2006.

Opportunity

  1. Sales increase Sales of the products, which include flat panel television sets, DVD video recorders, personal computers and digital still cameras increased to make up around 48 percent of electronics sales during the quarter. A year earlier, sales of such products represented around 37.
  2.  Product market share increase "In our focus product areas in many cases we have the No. 1 market share," Yuhara percent of total electronics sales. Said. "It's better than we anticipated. It is important to maintain the share.
  3. Continuous growing products in the following quarters The goal of the fourth quarter and quarters one and two of next year is to continue to market products this way. As for the start (of the strategy) Sony has a sense of satisfaction."

Threats

  1. Profits falling Despite the stronger focus, the company could not stop operating profit falling in at least one of these business areas, that of digital still cameras, falling because of lower prices brought on by competition. The company's Clié PDA (personal digital assistant) business, which is not one of its key product areas, also saw a decline in operating profits for the same reason, said Year.
  2.  Sales value falling In the company's games business, the value of sales fell despite an increase in the number of PlayStation 2 consoles sold in the quarter.
  3. Competition increase Competition between Sony and Microsoft Corp.'s Xbox console pushed each company to reduce prices and this meant total revenue fell 4.5 percent to ¥367 billion, the company said.
  4. Too much competitor As Sony gross, competitor gross as well.
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Looking ahead the company raised its net profit outlook for the full fiscal year, the period to the end of March this year, from ¥50 billion to ¥55 billion. Sony's sales and operating profit forecasts remain unchanged at ¥7.4 trillion and ¥100 billion.

3.1) Growth Strategy for Electronics and Game---

Four key area of strategy

In four key areas detailed below, the business base will be strengthened and a growth strategy promoted.

3.1.1) Solidifying No. 1 Position in Audio-Visual Categories
Audio-Visual is a core business category, and here we will create a vertically integrated structure through the application of ...

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