Take a contemporary controversy in cognitive research and use that controversy to address the following question: How is our technological society changing our understanding

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Controversies in cognition Using material from your presentation, and appropriate psychology literature, take a contemporary controversy in cognitive research and use that controversy to address the following question: How is our technological society changing our understanding of the mind? The aim of this paper is to address the following issues; how valuable is technology in education, and how does its use influence the way in which we view the human mind? Attention is given to psychological learning theories, teaching, implementation of educational technology and finally the challenges of using computer games in educational contexts. Technology has had a profound impact on education and is beginning to cause repercussions in schools that will forever change how students are taught. Yet, contentious issues are arising over the extent to which information technologies can be regarded as genuine tools for learning. Some denounce technological benefits as an illusion, warn that the traditional teacher-learner dialogue could be under threat, and fear that the isolation of a computer-bound pupil or student could lead to a decline in human values and educational standards. From this point of view, the influence of technologies on the human mind is considered as the most hazardous factor. Increasing the use of technology instead of face to face communication could have negative influence on the human mind. To gain insight into this dilemma, one must first look at how children learn with consideration to psychological learning theories. Much of what happens in the traditional classroom was influenced heavily by the behaviourist movement. Among the behaviourists was Skinner (1938, 1953), who saw that human behaviour is powerfully shaped by its consequences. Moreover, Skinner felt that psychology was essentially about behaviour and that behaviour was largely determined by its outcomes. Some applications include Mastery learning and Programmed Instruction. However the behaviourists fell short of what is most important in education. To educate, you must do more than modify behaviour. To educate, you must help the student learn how to develop strategies for learning. Such is the goal of the cognitive movement in education as defined by Bruning (1995, p. 1): “Cognitive psychology is a theoretical perspective that focuses on the realms of human perception, thought, and memory. It portrays learners as active processors of information--a metaphor borrowed from the computer world-and assigns critical roles to the knowledge and perspective students bring to their learning. What learners do to enrich information, in the view of cognitive psychology, determines the level of understanding they ultimately achieve.” It is appropriate that Bruning borrows from the computer world in his definition of cognitive psychology. As you will see throughout this essay educational applications such as multimedia computers provide a powerful environment for learning. As articulated by Piaget (1969), students learn better when they can invent knowledge through inquiry and experimentation instead of acquiring facts presented by a teacher in class. It is difficult for a teacher to provide this kind of environment for each student in a traditional classroom. Since there is only one teacher for many students, it is physically impossible for the teacher to support each student's individual needs.        Multimedia computers help by providing students with a world of interconnected knowledge to explore thus enabling the student to become an active processor in the information, and knowledge gained. For example virtual field trips have gained in popularity since its introduction as they answer problems of cost, distance and accessibility. They attempt to place further autonomy in the user's hands, by allowing observations to be made without being on the actual site or having a lecturer to hand to explain. Furthermore they allow interaction through participation, exploration analysis and the learning and trying out of skills in a new environment. The University of Colorado has produced a number of virtual field studies for use in a variety of undergraduate geography courses. Two of the field studies involve a combination of work on the Web and in the field and give students an opportunity to inquire into the local geography of Boulder, CO. Under this model of learning, students gain experience in the practice of geography as they learn how to acquire, map, and interpret real data on an important issue. Research has shown that GIGIs constructivist approach can improve cognitive outcomes in secondary geography education and has potential to enhance affective outcomes (Klein, 1995). The interactivity of these technology environments is a very important feature for learning. Interactivity makes it easy for students to revisit specific parts of the environments to explore them more fully, to test ideas, and to receive feedback. Noninteractive environments, like linear videotapes, are much less effective for creating contexts that students can explore and reexamine, both individually and collaboratively.                        Since the learner is portrayed as an active processor who explores, discovers, reflects, and constructs knowledge, the trend to teach from this perspective is known as the constructivist movement in education. John Dewey can be thought of as the Grandfather of Constructivism and was closely related to the Progressive Education Movement.  Dewey believed curriculum should arise from students’ interests.  He favored a "pedocentric" strategy for education.  Curriculum topics should be integrated, rather than isolated from each other.  Dewey believed that meaningful learning resulted from students working together on tasks that were related to their interests.  Today's interdisciplinary curriculum and hands-on are very similar to Dewey's belief about education.  As Bruning (1995, p. 216) explains, "The aim of teaching, from a constructivist perspective, is not so much to transmit information, but rather to encourage knowledge formation and development of metacognitive processes for judging, organizing, and acquiring new information." Several theorists have embellished this theme. Rumelhart (1981), following Piaget, introduced the notion of schemata, which are mental frameworks for comprehension that function as scaffolding for
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organizing experience. At first, the teacher provides instructional scaffolding that helps the student construct knowledge. Gradually, the teacher provides less scaffolding until the student is able to construct knowledge independently. Many technologies function as scaffolds and tools to help students solve problems. This was foreseen long ago: in a prescient 1945 essay in the Atlantic Monthly, Vannevar Bush, science adviser to President Roosevelt, depicted the computer as a general-purpose symbolic system that could serve clerical and other supportive research functions in the sciences, in work, and for learning, thus freeing the human mind to pursue its creative capacities.                                        However, by ...

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