This report examines the meaning, importance and value of creativity and the reasons why it has been undervalued by the education system in England for so long.

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. INTRODUCTION

Creativity is a vastly important subject that has finally been recognised as an explicit part of Design and Technology education. This report examines the meaning, importance and value of creativity and the reasons why it has been undervalued by the education system in England for so long. It then leads on to suggest methods that should be used to value and integrate creativity as common practice in D&T. The report ends with a rationale for developing design and make projects that has been formulated from the key research findings.

2. THE IMPORTANCE OF HUMAN CREATIVITY

The development of the human civilisation has depended wholly upon the creativity and ingenuity of mankind to bring about purposeful focus, change and order into our world. Human creativity is a very unique and powerful characteristic that lies at the heart of what it means to be human. For mans continual desire to fulfil the needs of the human race by creating and developing artefacts from the raw materials of our world has ultimately shaped the way we live, work, play and learn today. Creativity can therefore be said to be the most powerful and fundamental natural human resource that empowers us, as humans, to freely create what has never been seen. In Bronowski's 'The Ascent of Man', he described man as the species who's imagination and toughness make it possible for him not to accept his environment but to change it (citied Kimbell et al, 2001:1).

There are many misrepresentations about creativity and the creative individual, which I will now clarify. Firstly, creativity is not the reserve of the creative elite industries such as the arts, music, design or technology businesses, it is a natural and unique human attribute that occurs as a function of our intelligence and, can happen in any activity in which the human intelligence is actively engaged. By definition, every human, from David Beckham to Tony Blair, has the capacity to be creative - it is just a matter of finding the medium that unleashes your creative talents - whether that be in politics, writing, sport, dance or whatever (Robinson, 2001). However, in saying that, creativity (in most cases) is not something that self develops; it needs to be carefully nurtured, developed and worked at in the correct environment and with the appropriate support and guidance. It is has been often quoted that creativity is 5 per cent inspiration and 95 per cent perspiration, in other words, you have to work hard to be creative.

Secondly, some have believed that you can't teach creativity, i.e. you are either creative or you are not (Robinson, 2001). This is a common misconception and, as stated earlier, creativity is a natural human attribute that we all possess to a lesser or greater extent and thus should be recognised and promoted in all. Robinson describes creativity as something that is not a 'special quality confined to special people and it can be taught' (Robinson, 2001:114). However, it is true to say that some are more creative than others - it all depends upon the chosen creative medium, the intelligence, understanding and skill of the individual(s).

It is important to add at this point that creativity is not a purely intellectual process. It is multidimensional and is enriched by other capacities, these include feelings, skills, personality attributes, intuition and by a playful imagination to name but a few (Robinson, 2001). Furthermore, creativity is not a separate faculty so much as an attitude: a willingness to continually reconsider what we take for granted (Robinson, 2001:137). For this reason, creativity is neither a static or linear activity, it is instead a 'curved path' where the individual looks at or considers things from all different viewpoints before making decisions. This is the essence of creativity - the ability to find new and ingenious methods of looking at things and then acting upon them. This 'sideways' method of thinking is better known as lateral thinking, developed by Edward De Bono over 40 years ago (Lucas, 2001).

Though many have tried since the twentieth century, creativity has been difficult to accurately measure and analyse. Essentially, creativity plays upon human feelings and it seems it can only be 'measured' by the amount of satisfaction it gives our emotions (Vernon, 1970).

3. THE MEANING OF CREATIVITY IN DESIGN AND TECHNOLOGY

Design and Technology (D&T) is a practical subject with a hands on approach that offers pupils something that no other curriculum subject offers; the opportunity to create their imagined thoughts in the real word. D&T empowers pupils to change the made world (Kimbell et al, 2001). To quote James Dyson, "D&T is about making things that people want and that work well" (citied DfEE, 1999:14).

Creativity lies at the very heart and soul of D&T education at secondary level. Creativity is what D&T seeks to develop in all pupils (citied Kimbell et al, 1997:19). For through being creative in the work they do, youngsters demonstrate their understanding of this now pivotal subject in the curriculum. Creativity and D&T go hand in hand; not having creative activity within D&T is like having a car with no petrol in it - you have the means to move forward but you don't have the input or driving force that makes you capable of driving forward. Creativity within D&T is seen in the same light, for D&T is the vehicle that allows pupils to be carried forward but creativity is the fuel that empowers them to progress. If creative learning and teaching runs out then the vehicle (D&T) ceases to progress its occupants (pupils).

Creativity within D&T implies a whole host of attributes that pupils can use to learn to become creative, including, the freedom to explore, to take risks, to be innovative, to be inventive, to experiment, to learn from mistakes, to learn through making, to play, the list goes on and on. As this list suggests, being creative is not a linear path but a path you create yourself. This path can take many forms and take you in many directions, thus creativity is a multi-faceted process where your creativity is only limited by your imagination and skill. However, for far too long such crucial creative activities within D&T have been undervalued, frozen out and ignored by current methods of stringent teaching, assessment and inspection which allow for little or no creativity. Too much emphasis has been put upon creating a well-presented and sequenced portfolio of evidence where, projects are constructed through a culture of spoon-feeding and how to do instructions that do little to show any hi-order creativity skills and progression of the pupil. Instead, the projects are, apart from a few mundane differences, virtually identical in their construction and content. These practices in the opinion of many stifle and inhibit the creativity and ingenuity of pupils and go against the core principles of creative activity in D&T.
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Creativity, according to the Qualification and Curriculum Authority (QCA), can help to improve pupils' self esteem, motivation and achievement. It has been found that when creative activity is taking place, pupils become more curious to discover things for themselves; are more open to ideas; are keen to collaborate with others to explore ideas and often want to work beyond the lesson time (DfES, 2003:360). Creativity is seen by Robinson as a key element of 'learning to learn' (Robinson, 2001).

Creativity within D&T has far reaching implications and consequences for our wider modern day society. For design and ...

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