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Argumentative Essay: Video games, beneficial or detrimental?

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Introduction

Video Games Beneficial or Hazardous Video games have been a growing phenomenon since the mid 1980's. With the vast improvements in technology the video gaming industry had evolved from simple two dimensional games to realist, fast paced, life like experiences. Along with it's growth there has been an ongoing discussion of whether video games are beneficial or hazardous to children and adolescents. Some are of the view that video games are indeed hazardous because they are meaningless times wasters that encourage anti-social behavior, have a negative impact of the health of children, and because they are filled with violent content. However, I do not share these views. In my opinion video games are a wonder pastime which has the potential to be very beneficial on many levels. Many believe that video games are a useless form of entertainment that is in no way beneficial, therefore it is considered a waste of time. However, video games are a real brain workout that invokes abstract and high level thinking. ...read more.

Middle

Video games are goal-driven experiences, which are fundamental to learning. (106) Some people feel that children spend too much time playing games and as a result they become socially isolated, which affects the time spent doing home work, other physical activities and interacting with family and friends. While playing video games can be time consuming, it does in fact promote social activity and teamwork. Video games allow parents and their kids to play together and can be used as a bonding activity. Many games appeal to both kids and adults and could be something they both share in common. Children also build friendships through playing games that both they and their friends enjoy. Also games that involve multiple players encourage children to work cooperatively to achieve a common goal. They learn to listen to the ideas of others, formulate plans and distribute various tasks based on the skills of each other. Online games are played internationally, which can introduce kids to players of different nationalities, and exposed them to many cultures and fosters friendships. ...read more.

Conclusion

Violent games act as a positive way for children to vent their frustration and anger in the games with computerized characters, which often relieves stress. Video games provide a positive aggression outlet the same way playing football, hockey or any other contact sport would. It should be evident that the views held degrading the use of video games hold little if any merit. The argument that video games consume too much time and are violent hold little weight, because parents can impose a time limit of how long games can be played, and in the same manner parents choose which television shows are suitable, they can choose which video games are appropriate for their children to play. Furthermore, the violence depicted in video games is computer generated characters, whereas the violence in television shows are real life people. Contrary to these arguments, video games are indeed beneficial because they develop the minds of children in ways school does not, it can expose them to cultures around the world and it equips them mentally to deal with real life situations. ...read more.

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