Discuss the Claim That Young People Are Becoming Desentised To Violence.

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Alex Stones, Intro to Media Studies, Group 4

DISCUSS THE CLAIM THAT YOUNG PEOPLE ARE BECOMING DESENTISED TO VIOLENCE

        In the aftermath of the child-killing tragedies involving the Jamie Bulger case, and the Columbine massacre, anxious parents and authorities looked for an easy scapegoat. It became clear in both cases that there were similar circumstances, namely that in both the killers had viewed violent films and video games, and therefore a naïve assumption was created whereby the killers had merely copied what they had seen to be acceptable. In the course of this essay, I will be examining whether children have become desensitised to violence, and what possible effects this may have on the individual. In particular I will be examining the role of video games in this debate. To support my arguments I will examine several video games: primarily Dead or Alive 3 on the Xbox to support the claim made in the title, and Medal of Honour on the PC, which I shall utilise to counter the claim.

        

Dead or Alive 3 is a Japanese ‘Beat ‘em up’ which was released earlier this year to great accolade from the computer press. Boasting incredible graphics and addictive game-play, the game successfully reached the homes of one million people, a huge milestone for a video game. However, the game contained gratuitous violence, and carried no certificate (video games now carry the same ratings as seen on videos and DVDs). The violence in the game, whilst being often horrific at times, comes across as almost slapstick. The more obscene and painful moves in the game are rewarded with extra points, and the game also involves inter-gender match ups, whereby a man will engage in a fight with a woman, a definite taboo within western societies. To make matters worse, at the start of each fight, the characters will say a certain insulting phrase to their opponent. Some of the phrases included are ‘Fighting is the only option’, and ‘Your death shall be my gain’, hardly morally sound advice. The game does contain a disclaimer warning about the perils of violence, but it’s a case of blink and you’ll miss it. The developers of the game, Eidos, argued that as the majority of the game is based in a fantasy world containing mystical characters, then the gamer will find it difficult to relate to anything that is happening within the game to reality. Ironically, Eidos has just released an already notorious game called Backyard Wrestling, which runs rather contrary to their defence of Dead or Alive 3.

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        The desensitisation towards violence within children is not the only negative aspect that apparently presides within video games. Several observers have made comments about the behaviour they witnessed in children who regularly played video games. Waddilove noted that children could learn nothing relevant to life from computer games, and Brod believed that a child’s ability to learn would be hampered through exposure. He suggested that a youngster may even turn to crime to support his habit of video game addiction. He cited the example of a 13 year-old boy who became a serial burglar to support his Pac-Man habit. Whilst these ...

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