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University Degree: Electronic Media Studies

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  1. Market research for proposed P.C game.

    As you see in graph 2.2 90% of people play games on their computers but only 70% buy games. You are probably wondering how they manage this. With most computer operating systems e.g. Windows, now come with basic games like Solitaire and Minesweeper. Also games can now be downloaded from the Internet for free. 2.4: Question 4: How many games do you buy a year? This graph shows that 33% of people buy 3-4 games a year. 20% of people either don't buy any games or buy 1-2 games a year. 2.5: Question 5: How much money would you spend on a game?

    • Word count: 1187
  2. Information Technology in the Home.

    which, to build the next generation of interactive television services, which, we can see by looking back at history as not an easy task set out to achieve. With digital television, we can argue that it brings many advantages to the home user. As many people throughout North America and Europe start to switch from their analog TV sets to digital, we can see that the difference is better picture and better sound quality. Another set of reasons how digital is good is depending on the vast amount of data it can transmit, how consistent the data stays over a distance and what type of data the signal can carry.

    • Word count: 1706
  3. In what ways has technology expanded or limited the acquisition of knowledge?

    For example, a person in the 1920s had to walk to the nearest library; he then had to search for a long time to find the book that would give him the information needed. He would then buy the book and return back home. Whereas today, a person can log on to the Internet at home and with a click of a mouse, he could access hundreds of different sources that would give him even more updated information. So, the Internet, considered to be one of the most brilliant and beneficial innovations in the world, makes it very easy for people to find any kind of information because of its easy and fast accessibility.

    • Word count: 1679
  4. Integrating the Internet into Instruction

    As familiarity and comfort increases the teacher and student would progress towards a project involving a thematic unit. Finally, as a long-term commitment the teacher and student could try a yearlong activity structured as a project (Karchmer 2000). Whether integration occurs as suggested above or in another modified fashion, the following core components should be incorporated and considered during this integration. * The agenda for integration should always be curriculum correlated and driven. * The lesson or mode of integration should be thoroughly prepared and researched by the teacher.

    • Word count: 1153
  5. Digital networks like the internet have extended State and Corporate control to unprecedented levels. Discuss

    To sum up the internet is a post-modern tool providing meaning and identity to individual lives beyond organisational control and should be embraced as a force of social and political change in society today. The issue of state control and technological advancements represents an important link exploring the role and power of the internet as a democratic tool. Certainly state surveillance over individual life has evolved into a complex issue struggling between maintaining public safety against national threats and the invasion of our personal lives to do so (Yar, 2013).

    • Word count: 2310
  6. Iphones and Society - misconstrued messages in a connected world.

    This psychological factor drives people to constantly search for any form of interaction possible in their lives. ?But it's not how rich or poor your social network actually is that seems to make the most difference, it's how well-connected you think you are that seems to be the driving force[1]?. The data points to the fact that we are so reliant on attention that this desire can move people to be healthier by altering major life choices. Since the iPhone is an extremely convenient form of social interaction, people are highly inclined to tear their personal communicators out of their pockets at any chance they get.

    • Word count: 983
  7. What did McLuhan mean when he said 'the medium is the message'? Is this idea any use in understanding contemporary mass media?

    Marshalls approach to subjects rather than giving a straight answer he would often beat around the bush. But recently as the internet has been discovered his theories have been the centre of attention, his was has been ressurected and refers to many of todays contemporrary media. The medium is not longer indetifiable as such, and the merging medium and the message McLuhan is the first great formula of this new age (Cavell, 2003, p2). On of the many ideas that McLuhan had was that the media was an extension of man. When Marshall famously spoke about the 'mediuam being the message' he meant that it was nessasirily the the services provided by the object, it was the object it self.

    • Word count: 1137
  8. Examine the claim that media work to obscure and maintain power relations

    And for a long time these governments were able to preserve their power by using mass media to create this illusion that everything is normal. People living inside these countries didn?t know what was going on outside this bubble and the people outside didn?t know what was going on inside. However in the age Internet and social media, the public had something that they didn?t have before, which is their own uncensored form of media. This was the hole in the bubble.

    • Word count: 874
  9. Evaluting My Media Detox

    This was the first and last time I did any of these activities during my Easter Break. If it weren?t for the media fast, I would have probably just be watching television and eating junk food all day long. And the strange thing is I would be watching TV not for the sake of entertainment but just to pass the time. While doing all these activities, I always wanted to use ?Google?. We as a society have become extremely dependent on it that we no longer commit to storing information nor do we remember the skills we have just learned (Carr, 2010).

    • Word count: 2632
  10. The Psychological Effects Acquired from Video Games and How They Weaken the Minds of Adolescents

    Section 3 focuses on the different psychological effects that one may acquire from the various contents that different video games have and why it should be seen as a threat to them. 1 NEW FORM ON ENTERTAINMENT Due to the emergence of technology, playing video games became a popular entertainment for individuals worldwide. In general, video game is defined as a type of game played by manipulating the images created by the computer or console that an individual sees in the television or screen. However, video games in this generation are seen in different ways based on the individual?s perspective.

    • Word count: 3071
  11. Social networking and computer mediated communication

    Recently, small business have grown rapidly due to the increasing use of the Internet. It allows them to be easily accessible, for example ASOS has grown in the last ten years thanks to online shopping. Facebook, Youtube and Twitter are the three most commonly visited websites, which are increasingly being used for advertisement purposes by a range of businesses from big brands such as Gucci to local salons. Jobs are advertised on social networking sites as well and social media skills are becoming required for jobs nowadays. Social media has spread not just to teenagers but to all age groups of the population of this generation and has become increasingly popular for advertising products, events, charities and businesses.

    • Word count: 2549
  12. User Generated Content and Web 2.0. Does the rise of Web 2.0 show that media users have rejected the role of audience? What are the implications of this shift?

    However, thanks to technological developments over the past decade, audience participation in creating news content has increased tenfold. The rise of the internet has meant that you now do not need to send content to a media organisation for it to be published. You can create your own content and distribute it to an audience. In some cases, such as popular YouTube videos, this audience has expanded into the millions. Other examples of sites that have emerged where users can upload their own content are blogs, forums, and social networking sites such as Twitter. An advantage of User Generated Content online is that there is a limitless space you can fill.

    • Word count: 1089
  13. What in your view, are the main problems involved in attempting to produce policies and regulations for the Internet and other new media?

    DEUS EX MACHINA Traditionally, the media has reflected and reinforced the material base, social relationships, symbolic expressions and practices of the community which it serves, helping to shape an homogenous view of society as defined by those who Hall (1979) refers to as ??those who have privileged access, as of right, to the media as ?accredited sources.? and acting as what White (1950) termed as the ?gatekeeper? seeking, by giving to the widest possible mass that which the media thinks it should have, the development of a consensual society with a ??common stock of cultural knowledge [?] the same ?maps? of meaning.? (Hall, 1979).

    • Word count: 4519
  14. Online Journalism - I will look at the rising use of interactivity in news media and its affect, both positive and negative, on the modern journalist.

    The second generation, in the mid 90s saw online news moving towards a more independent footing as websites began producing their own content (Bucy, 2009). During this period many news websites were set up that had no affiliation with newspaper or other pre-existing organizations. Streaming audio and video began appearing, although at much lower volumes than we are used to today. Interactivity has been the focus of the 3rd generation of online news People can now comment on stories and enter discussions, often with the journalists themselves.

    • Word count: 1795
  15. Do we live in a network society?

    In most of the times, this connection is free for all the users. One of the opportunities of this new kind of ?virtual community?, is that Internet connect us in a way that we can be more socialised with people all over the world, without even know them. Social networks such as Facebook, Twitter, Skype etc. are the reasons that multinational companies are earning at the moment millions of dollars, changing how the economy used to work. (Fuchs, 2006) A social network is a construction created by organizations or individuals that are tied by one or more particular kinds of relationships.

    • Word count: 1246
  16. Going Viral the use of online (social) media for the spread of information, propaganda and current trends.

    This has a variety of applications such as social networking, news, marketing etc. it is a redefinition of how mass media operates. The ?Kony 2012? campaign is a significant example of viral marketing; it revealed the potential social media has to reach a global audience quickly and more efficiently than traditional methods. The 28-minute documentary style campaign video averaged 16.5 million views daily over the first week, (visiblemeasures.com, 2012). Although there is controversy surrounding the ethics and legitimacy of this media campaign, this event is a testament to the true power of the Internet and an interesting study in active consumption whereby audiences are accessing media texts, appraising and then forwarding them amongst peers.

    • Word count: 647
  17. How capable are you in terms of Howard Rheingolds five literacies for the 21st century? Provide an example from your life that illustrates either the challenge that each literacy poses or how you have coped with the challenge

    action common in myself and many if not most students. The development of technology introducing us to smart-phones. wi-fi, tablets etc. allow us to have access to the internet or the "online world (facebook & twitter) almost anywhere we are. These vast amounts of freedom to be a part of social media anytime, anywhere make multi-tasking more common; thus, allowing the concept of focused attention to diminish. This awareness has made me become more careful of where I focus my attention and when multitasking is unnecessary I avoid it by putting away my phone where it is not visible and/or closing my laptop.

    • Word count: 711
  18. Should society be wary of the Internet?

    According to Internet World Stats, 28.7% of the world?s population has access to the Internet, which means that approximately two billion people immerse themselves in browsing through websites where manipulation and undemanding content are prevailing. Due to the combination of diverse means of communication in New Media, there is no need for intellectual effort or more extensive knowledge. Thus, people easily find themselves in this overwhelming cyber world and accept almost everything they are served. They feel comfortable and delighted since the Internet enables them to indulge their whims.

    • Word count: 822
  19. The Tragedy of the Commons - Examining the Free Internet

    Since then, its senses have become much more extensive. The 1980s and '90s brought something new. In that period, a completely new type of commons emerged, namely the Internet as a new information-common. And this new common did not have all the characteristics of common-pool resources. The exploitation of the resource did not result in competition between users, but created greater synergy and development of the resource. The more it was used, the greater the gains and dividends, all of it. Instead of a tragedy story, this was an example of a play with a common story.

    • Word count: 1853
  20. Tate Modern Case Study. The purpose of this research is to analyze the use of museum websites by the visitors and how important is the presence on the Web to offer the audience a satisfying experience.

    Explore the benefit from the use of the website. LITERATURE REVIEW Audience development is a planned and targeted management process, which involves almost all areas of a museum, working together to deliver the organisation's overall aims and objectives to high quality standards. For Hans Christian Anderson audience development means ?enriching the experience of your visitors by helping them to learn more and deepening their enjoyment of what you have to offer? (cited by Waltl, 2006). It therefore combines the aims of the curator, educator and marketer, which have to ensure that museums continue to be relevant to all the different community groups.

    • Word count: 3914
  21. New Media Review QR Codes

    Now days QR codes can be found on postcards, T-shirts, store windows, movie posters, business cards, magazines, direct mail pieces and many more other types of advertisements. Any digital content can be stored on a QR code. When scanning these codes with a smart phone some it can: 1. Direct the users phone to Facebook, Twitter and other websites on the internet 2. Make a phone call 3. Send a text message, e-mail or vCard 4. Create a calender event 5.

    • Word count: 1032
  22. COICA. The Role of the US Government and Online Piracy

    In 2005 the estimated total loss due to pirating is around $22 Billion (Castro, 1). This loss in revenue impacts everybody from actors to technicians to consumers. Because in order to compensate for money lost due to pirating, legitimate legal companies must charge more for the use of their products. So even though someone who downloads a movie illegally may not have to pay for the film directly, he/she is helping to bring down the economy piece by piece and will eventually become monetarily affected by his/her own choice at some point down the line.

    • Word count: 3203
  23. Convergence in Technology and its likely effects on society.

    The executives where I work now have iPads with connectivity so they can share presentations and reports with accounts on the spot! Convergence is a great thing and can serve as a wonderful tool for personal use and business use alike. When technologies are completely converged, I think there will be even more changes in the habits of the people that use them. On one hand, users will be more informed and connected to the world in a virtual way.

    • Word count: 745
  24. The Impacts of The New Media Development on College Students Reading Habits

    Previous studies tried to explore reading in the digital environment through examining the evolution of reading or observing how people read documents within a specific period of time. The goal of this study is to explore reading in with the development of new media from a different perspective. This study attempts to investigate reading behavior in the digital environment especially of the college students, who are the most direct users of new technology, by analyzing how students? reading habits has been changed during their campus life.

    • Word count: 1440

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