Or how to avoid filmic failure

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Or how to avoid filmic failure.

To depend on spectacular special effects to carry a film is like relying upon a paint job to add horsepower to your Yugo.

If you really think about it, most films have fairly good actors, sound, lighting, props or wardrobe. Even student films can have a good look to them. Film crews are typically quite excellent, often only limited by budget or time. Why then are some films world-class master-pieces and others are dogs? It certainly isn't money; it's the story, it's always the story.

Often I get asked which films have the best special effects. I answer that my favorite is a humble picture named, "Forest Gump." The reason is simple, all 113 special effects don't call attention to themselves, instead, they move the story forward, so as viewers, we can enjoy the film, by not being pulled in and out of it.

Film is a method of telling a story, not a showcase for the latest high tech wizardry. In fact, the most dramatic stage, the most elaborate costumes, and most exotic journeys happen within our own imagination, in the Theater of the Mind. It's effective and it's cheap (especially in my mind.) It's when we build and photograph a physical set, that we begin disappoint the audience. If we fall short, today's audiences will feel ripped off, if they don't, tomorrow's certainly will.

Special effects can never carry the story, in fact, if the special effects are too good, they will distract your audience and pull them out of the film, usually just long to comment on the, "awesome computer graphics." Today's audiences are very sophisticated and know all the tricks, they know good special effects and how they are created, but they also they know a great story when they see one.

Don't depend on any gimmicks to carry your story. It won't happen. Common gimmicks are sex, graphic violence, sentimentalism, blood and gore, "Realistic" language, shock humor, movie stars, special effects, and sometimes music. A gimmick is anything you feel you need to add to the script to attract, provoke, shock or educate the audience. Great writing does the opposite, it trims away the excess and leaves only a story that moves forward with every line of dialogue and every shot. Watch any old classic and you'll see what I mean. Every frame has meaning, sometimes in multiple layers, dialog is seldom right on the mark, and almost always hides a hidden agenda, but each word moves the story forward. We forgive the film-makers for their silly props and special effects because the story is far too compelling, we can't stop to criticize the miniatures, for if we do, we will miss the next part of the story. Do the same thing and you have created a classic, regardless of your budget.

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Story is not a series of events that happen to the lead character and his reaction to them. That is a character study, the European approach to film. Story is much more complicated and simple at the same time. Story is a goal and the person who is trying to reach it. Sometimes the goal is an object, sometimes it is something deep within the main character, sometimes it is a connection with another person. A story is a main character striving towards his goal, meeting opposition, making a decision and then receiving the consequence for his decision. This action ...

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