• Join over 1.2 million students every month
  • Accelerate your learning by 29%
  • Unlimited access from just £6.99 per month

Video game violence. Violent video games seem to become the target of the blame game, from school shootings (Columbine, Virginia Tech), to an increase in bullying and violence towards women. Researchers argue that violent games would reduce players to

Extracts from this document...

Introduction

Jonathan Delosh Lisa Mastrangelo College Writing 13March 2011 Violent Video Games: The Real World Controversy Violent video games seem to become the target of the blame game, from school shootings (Columbine, Virginia Tech), to an increase in bullying and violence towards women. Researchers argue that violent games would reduce players to violence, players would be rewarded for simulating violence, and it would teach younger children that violence was ok. Advocates of the video game industry state that a majority of the research that is presented is deeply flawed and no such relationship is linked between video game and social violence. Advocates will state that violent video games will reduce violence, and provide a safe way for a person to outlet their aggressive and angry feelings. Is violent video games really the blame factor for children's violent behavior? I don't think so, but I'll let you be the judge of that. Video games often reward players for simulating violence, and thus enhance the learning of violent behaviors. Studies suggest that when violence is rewarded in video games, players exhibit increased aggressive behavior compared to players of video games where violence is punished. (Procon.org) Individuals, in this case boys and girls, must organize their behavior based upon their interactions with others and these interactions conversely affect the development of the self. ...read more.

Middle

If activation occurs frequently over time, then certain scripts or script networks may become easily and chronically accessible, easily triggered, and resistant to change. Repeated exposure to violent video games may lead to the development of scripts in which aggression and violence are normative behavior, indicating desensitization to violence. The desensitized individual whose behavioral scripts are primarily aggressive may not be capable of inhibiting an aggressive response once these scripts are automatically activated. For example, an innocent nudge in a crowded school hallway may trigger scripts for aggression, and aggressive behavior may result. It is worth noting that related research demonstrates that aggressive scripts are especially resistant to change. (Funk) A causal link between violent video games and violent behavior has not been proven. Many studies suffer from design flaws and use unreliable measures of violence and aggression such as noise blast tests. Thoughts about aggression have been confused with aggressive behavior, and there is a lack of studies that follow children over long periods of time. (Procon.org) Several recent reviews and meta-analyses of the game research make contrasting claims about the certainty and scope of game effects. This suggests that we have limited knowledge of what games do to or for people, and that we have even less understanding about the range of content. ...read more.

Conclusion

People that play violent video games exert control over what takes place on the screen. They are participants in a quasi-interactive system that allows them to regulate the pace and character of the game. This, in turn, gives them increased control over their own emotional states during play. A substantial body of research demonstrates that perceived control over events reduces the emotional or stressful responses to those events. (Goldstein) Violent video games act as a release of pent-up aggression and frustration. By allowing the child to channel his or her anger in a constructive way, video games are able to reduce the child's stress and act as a positive outlet. Children no longer throw tantrums or fight with siblings but passively act out their frustrations in a virtual world. (Kooijimaus) Video games help children minds escape from reality and focus on a fantasy world that doesn't take much thinking. It actually helps children to play video games when they are stressed so they don't go into crash mode. In conclusion, there hasn't been enough absolute research that has proved that playing violent video games cause violence. The controversy is there, but researchers can't provide flawless evidence to back it up. Violent video games is the easy way out to blame children's violence. This controversy will always stir up arguments among Americans and the effects it has on real life encounters. ...read more.

The above preview is unformatted text

This student written piece of work is one of many that can be found in our University Degree Electronic Media Studies section.

Found what you're looking for?

  • Start learning 29% faster today
  • 150,000+ documents available
  • Just £6.99 a month

Not the one? Search for your essay title...
  • Join over 1.2 million students every month
  • Accelerate your learning by 29%
  • Unlimited access from just £6.99 per month

See related essaysSee related essays

Related University Degree Electronic Media Studies essays

  1. What are the effects of violent video games on society?

    Media in turn, would be considered an environmental modifier that could influence personal characteristics, leading to serious potential effects. It seems that aggression can be potentially increased from most forms of violent media and can lead to highly serious consequences for our society.

  2. What is the act of creation?

    He stated that extensions occur when an individual or a society can extend their range by making or using something to do so. Using something else other than their body to make something easier for them. To clarify his claim, he gave examples such as a telescope being an extension

  1. Nagoya, 2005 Aichi Expo

    Thus, leads to a large amount of pollution and waste being emitted and dumped into the air and streams killing habitants in the area. On top of that the governor Reiji Suzuki is encouraging a progression of inefficient, environmentally destructive public work projects, that is supposedly to prime the local

  2. Video Games Don't Murder, Irresponsible Parents Do

    children a proper attitude since they were young, so as to eliminate the potential to develop aggressive characters, which in turn lower the possibility of teenage violent tragedy.

  1. Video games are just one of the many aspects of the media that requires ...

    This violent behavior is more common in today's society by the increased influence of violent video games. Video game violence is characterized by the given rating. The ratings range from highly violent to parental guidance (Cesarone). "M" rated games are for mature audiences only.

  2. Communication, Laws and regulations - When, if at all, is it appropriate to regulate ...

    No need then to say that the very idea of regulating the use of internet (which is majoritarily conducted through access to the World Wide Web) would tend to restrain that vision. Those who argue that regulating the internet would be indesirable join this opinion saying that "its unregulated nature,

  1. Teenage attitude towards negative effects of playing video games.

    Dr Craig Anderson's recent studies have shown that playing violent video games can increase aggressive behaviour (Ko, 2000:pp47). During the same year, research has revealed the greater possibility video game player may have in developing heart disease later in life (USA Today, 2000:pp8).

  2. Discuss the Claim That Young People Are Becoming Desentised To Violence.

    Some of the phrases included are 'Fighting is the only option', and 'Your death shall be my gain', hardly morally sound advice. The game does contain a disclaimer warning about the perils of violence, but it's a case of blink and you'll miss it.

  • Over 160,000 pieces
    of student written work
  • Annotated by
    experienced teachers
  • Ideas and feedback to
    improve your own work