Examine the idea of games and rituals in Who's Afraid of Virginia Woolf.

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Examine the idea of games and rituals in Who’s Afraid of Virginia Woolf

 Who’s Afraid of Virginia Woolf is a play about the emptiness that comes with regarding a material lifestyle as a fulfilling one, and the cruelty associated with people who suffer from a lack of more spiritually rewarding pursuits.  For example Martha and George’s inability to have children, and her corresponding harsh comments to George on the subject of their son, “who could not tolerate the shabby failure his father had become”.  The games and rituals George and Martha are so obsessed with are in many ways an outlet for raw emotion they cannot vent in more meaningful ways, Martha simply a woman with too much time and George a ‘bogged down’ History lecturer.

  However, the games George and Martha play often serve to reinforce the love in their marriage – the ability to simply allow these comments to run off shows how comfortable they are with one another.  These games mean clichéd demonstrations of cute affection are not required to show their love, which would in some ways romanticise the play, and cut through the true nature of their relationship.  Albee’s customised Genre attempts to contradict the popular notion of faultless marriages and living happily ever after.  A quote from Albee himself said he was trying to break away from the Broadway productions of the period, which were simply, “A reaffirmation of the audience’s values, for those who wanted reminding of the status quo”.

  It appears Albee uses the games as a metaphor of the trivial pursuits that people wade through having overlooked the more valuable things in life.  The games are a test of endurance, and in general are based around winning a contest fairly based on rules.  Honey and Nick represent a sheltered section of society that when exposed to the relentlessness of the games discover things about themselves that were previously unknown to them.  Its as if they see the how hollow these games really are, and search for what they truly represent.  For example the symbolic ‘bringing up baby’ game helps Honey realise that she really does want a child, when previously her illusions of the importance of keeping those slim hips threatened her purpose in life of procreation.

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  In some ways Albee’s use of the games put the audience in Nick and Honey’s position, and the games convey the sub-text of the play that aren’t immediately obvious. In playing these games with the audience he gets the people thinking of the other hidden symbolism that piece together to give the overall message of the play; Albee revelled in giving the audience an experience they would remember.  For example the names George and Martha, those of the founding couple of the American Constitution: a solid moral base for a nation that slowly warped over the years.  The ...

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