Mulimedia Application Evaluation

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Mark Hinckley        Multimedia Evaluation

Aim

In my report I hope to draw conclusions from the application to decide if the product is truly usable. I hope to evaluate my application in such away that will be helpful to me for future projects of this type. I also aim to demonstrate an understanding of the evaluation framework and the importance of testing.

Evaluation Framework and Testing Strategy

In order to evaluate something you have to know what you wanted to create and what the objectives of the creation were, it is crucial to see if what has been created is useful or not. It is also important to critically evaluate multimedia applications such as mine as not only do we have to make sure the application works to requirements we have to take in to consideration the feeling the user gets from using the product, testing these factors is vitally important, we do this by using the evaluation framework. We evaluate also to show that we understand what we have created and show an understanding of how to make it better. I created a band promotion CD for a band called Verbal Warning, my intention was to enable people using the CD to see who the members of the band are, what type of music they play and to see them in action to give the user an image of the band in their mind. My application may also persuade or dissuade the user from seeing the band in the flesh. In order to evaluate my product efficiently I had to find 5 co-operators which will use the application under my observation. These co-operators should have come from the initial target audience, however, I was only able to find 3 people from my target audience, although I did get two other people of a younger age. I set out to test in both real and simulated environments, this means in the sense of something being real whether the product is usable, does the co-operator understand where they should go next, or where they will go to if they click a particular button. The testing of the simulated environment is the physical button clicks, do they work? Does the music play when it is supposed to?

After implementing the CD is was important to test the product. The testing phase should include the testing of both technical and non-technical functions. The testing of the technical functions are things such as whether buttons when clicked, actually work, for example if a button is meant to be clicked to play a video, does the video actually play. The non-technical functions include whether the product is easy to use, is it clear where clicking a button will take the user (navigation), is the cursor clearly visible all the time? Ultimately the non-technical testing phase is testing the usability of the product. Before testing begun I set out in table format what I would be testing exactly, both functional and non-functional aspects of my application.

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The phase of testing uses the evaluation framework whereby I firstly decided what I was going to test, I wanted the user to be sure of where they were going on each button click, this tests both technical and non technical functions in that the button does actually work and that the button click does in fact take them to the page specified. I also wanted to test that the music plays when the user clicks the song title which is labelled on a button. The user had a choice of two videos also which they could play, the buttons ...

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