Evaluation of five sites

The first website which I have chosen to do an evaluation on is a mobile company called, "Vodafone."www.vodafone.co.uk The purpose of this website is to give Vodafone customers a chance to see the new deals the company have to offer, and to view the latest mobile handsets on the market. I my first impression of this website, is that it is very basic and easy to understand. The website designer has kept the theme of grey and red colours, throughout the whole website. I feel that this gives the feeling to the users a sense of professionalism. The website is full of hyperlinks which are quite easy to follow as, they are marked quite clearly. The website has been divided into six sections, but to view most of these you must register your details. By registering your details you are entitled to access free monthly web texts, and also you may be able to receive free registering credit. These offers are highlighted quite clearly on the website these make it appealing for the user to continue to brose the website. This will then entail the users to become a regular user of the Vodafone services. To conclude I feel that this website is quite appealing and I feel that the use of colour is just right, as too much colour may lead users to think that the website is designed for younger use. I liked the website because, it had attractive special offers to regular computer users and

  • Word count: 1262
  • Level: AS and A Level
  • Subject: Media Studies
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Create a website with information on the games and other products that the company sell. This will contain screenshots and video clips of the game.

Part Two - Analyse Introduction Using Microsoft FrontPage, I will create a website with information on the games and other products that the company sell. This will contain screenshots and video clips of the game. Customers will be able to buy the company's products, join the reward card membership program and contact Vidgame through this website. Appropriate Software and Hardware The most important program that I will be using is Microsoft FrontPage version 2000. FrontPage is the most widely used web design program and comes with Microsoft Office, which Mr Simpson currently has. I will use the Microsoft Windows XP operating system in which it runs, Microsoft PowerPoint to display screenshots of games as slides and Microsoft PhotoDraw version 2 to manipulate images. Microsoft Internet Explorer is also needed to obtain screenshots and video clips of games. A virus checker is needed to protect the website and the data in it from virus attacks. The hardware required will be a PC, a Pentium 4 Processor - M 1.9GHz Laptop with a Nvidia GeForce 460 Go graphics card, 40GB hard disk, 512MB RAM, 15.0" TFT screen will be used as that is what the owner of Vidgame, Mr Simpson has. The PC is perfectly adequate for the creation of this website as the processor is relatively fast. I will also need an optical mouse as the touch pad on a laptop is quite difficult to use and a

  • Word count: 1237
  • Level: AS and A Level
  • Subject: Media Studies
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Essay on Shopping Using ICT.

Essay on Shopping Using ICT There are 5 main reasons about shopping using ICT: shopping online, shopping lists, calculating shop item prices, writing letters to shops and sending emails to shops. In this essay I will explore these main reasons. Shopping Online Many people use the internet to shop. You can buy many products on the internet such as clothes, food, gifts, books, appliances and many other items. Shopping online is quick and simple and you can buy many items on the internet that you cannot buy in the shops. Other advantages of shopping online are that you do not have to the shops to buy your products and most can be delivered to wherever you want it to be delivered. Disadvantages of shopping online are that you have to pay credit cards which means that people without a credit cards cannot buy anything, you have to give out your details and your details may be stolen and used for fraud. Other disadvantages are that you may have to go and pick your shopping up and the delivery may be delayed. Disadvantages of food shopping online is that when they do not have a product you have ordered they replace it with another product that is similar that you may not like and you can not return the product. Shopping Lists You can write a list on the computer this may be a shopping list. The programme you would use would probably be Excel as there are columns and it is

  • Word count: 758
  • Level: AS and A Level
  • Subject: Media Studies
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In the Recent News Story about the Kilshaws adopting twin babies, who is most to blame?

In the Recent News Story about the Kilshaws adopting twin babies, who is most to blame? In the week of the 16th of January 2001, Judith and Alan Kilshaw from Flintshire, North Wales decided to tell the tale of their controversial adoption of the "Internet Twins", to the Sun. This turned out to be a big mistake for them and their recently adopted twins, Belinda and Kimberley. The stories that ensued described the Internet baby industry "lurid" by some magazines, and follow-up stories labelled the Kilshaws as a "dirty, eccentric couple who aren't at all fit to be parents". Shortly after the story got out, social workers in Flintshire took the twins into custody and a judge later ruled that they should "remain in the care of the local authority" while courts in both the USA and the UK decided the fate of the "Internet Twins". One question we could ask is where the "Internet Twins" really belong but the first question we should ask is who is most to blame for the fact that these two American born, eight month old "Internet twins" are now in the care of British Social Services? The first person we would think of would be the natural mother of the twins, Tranda Wecker. She was the one who put her two youngest children up for adoption in the first place. She was the woman who sold her babies to one family (the Allens), via the Internet, for $6,000 because she was going through a

  • Word count: 2323
  • Level: AS and A Level
  • Subject: Media Studies
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Many Swedish newspapers publish all or parts of their articles and advertisements on the Internet. The Internet newspapers are faced with several problems - one of them is to reach profitability.

Introduction 2 The Relevant Market 2 Description of the Present Market Situation 2 A Marketing Channels Approach 4 External Analysis 5 A Network Perspective 6 How is the Internet Newspaper Different from the Paper Version? 6 How is the Paper Version Affected by the Internet Version? 8 Is the Paper Version Threatened? 8 Other Aspects 8 General market trends 8 Convergence of Markets 8 Technological Development 9 Internationalisation 10 Strategies and Future Scenarios 10 Will the Internet Newspapers Survive? 11 . The Coexisting of Internet Papers and Printed Newspapers 12 Strategies 12 2. The Elimination of the Paper Newspaper 18 Will the Printed Newspapers Survive? 18 Strategies 19 Conclusion 20 References 22 Printed Material 22 Internet Material and Newspaper Articles 22 Introduction Many Swedish newspapers publish all or parts of their articles and advertisements on the Internet.1 The Internet newspapers are faced with several problems - one of them is to reach profitability. Today many Internet newspapers are not profitable. An example of this is the Internet Version of Dagens Industri that had a loss of 1 million S.E.K in the year 2000.2 A big challenge for the Internet versions is thus to come up with strategies that will make their business profitable. However, the main business in a newspaper industry is the paper version of the newspaper and it

  • Word count: 9843
  • Level: AS and A Level
  • Subject: Media Studies
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Choosing a classic example of a social problem such as violence, crime, racism or sexism, describe and discuss the ways in which media research has been conducted to show links between your examples and media activities.

Choosing a classic example of a social problem such as violence, crime, racism or sexism, describe and discuss the ways in which media research has been conducted to show links between your examples and media activities. The broadcast media and links to violence On the 30th October 1994 in Salt Lake City, America, 19 year old Nathan Martinez brutally shot his mother and 10-year old sister. The same act was shown in the film 'Natural Born Killers' earlier that year, which Martinez had seen ten times. Upon arrest, he repeatedly said how much he 'loved' the film. (Patten, D, 1997 [online]) This was by no means an isolated event. Similar murders have been documented worldwide, and these 'copycat killings' form part of the growing theory that films and programmes we watch on the television are the impetus that persuade people like Martinez to commit such acts. Violence in young society can be attributed to the cinema and video genres, as well as television and films. So called 'Video Nasties' (of which Natural Born Killers was one,) have been blamed predominantly for the copycat killings happening throughout the world. Regulators such as the BBFC (British Board of Film Classification) and MediawatchUK, (the NVLA before 2001(National Viewers and Listeners Association)) have attempted to ban films and videos for the benefit of the general public. For example, 'The

  • Word count: 2116
  • Level: AS and A Level
  • Subject: Media Studies
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Analyse and provide evidence of the growth of trade on the Internet and its contribution to organisations

a) Analyse and provide evidence of the growth of trade on the Internet and its contribution to organisations 40 years ago, Internet was created but not popular. It was only used for science and experiment purposes and there were not many computers at that time: about a thousand PCs or a bit more over the world. The Internet 40 years ago simply was a computer connected to computers to communicate and share information between each other. Computer experts, engineers, scientists, and librarians used the early Internet. There was nothing friendly about it. There were no home or office personal computers in those days, and anyone who used it, whether a computer professional or an engineer or scientist or librarian, had to learn to use a very complex system. After 40 years, we have got hundred millions of computers which are small, faster and more comfortable than before. The first website was also created about at the time as Internet but nowadays we have more than 40 millions websites in all areas. The figures below showing the number of website between 1998 and 2000: Internet is now expanding, developing and extremely involving in our life day to day and society. Following its development many operate such as services, trade and business have been turned from normal life into electronic to meet require of people and make profit. Trade on Internet make a huge profit with many

  • Word count: 642
  • Level: AS and A Level
  • Subject: Media Studies
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Voilence of Media

Violence on the Media Is media violence a problem? Violence in the media is something we all watch, something we all hear and something we don't really understand the effect of. Do we constantly need violence to solve problems? No, but the content of our media does not show us this, in fact it promotes it. It is full of mindless violence, which we are all exposed to when we watch the television. The average American child will witness over 200,00 acts of violence on television including 16,000 murders before the age of 18. Violence is one of the most popular forms of entertainment in today's movies, TV shows and video games. More than one thousand scientific studies show. That children may become less sensitive to the pain and suffering of others. That children are more likely to be aggressive. That children may become afraid of the world around them. Children should not tolerate violence in their lives because of the media. Children will become desensitized to the pain and suffering of others this could happen by playing a violent video game, watching a violent film or even listening to arguments for hours a day. Do you want this to happen to your child? Usually in violent video games the played is a criminal who is rewarded for certain crimes. For example Grand theft auto and Hitman. The national television violence study revealed that 73% of violent people go

  • Word count: 534
  • Level: AS and A Level
  • Subject: Media Studies
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Marketing Plan Group Paper

Marketing Plan Group Paper Service/Product NHOH Online Grocery warehouse store, to be located in Kapolei, Hawaii, offers point-and-click grocery shopping 24 hours a day with convenient delivery and drive thru services for the residents from Ewa Beach to Makaha Valley. It will offer a wide variety of non-perishable and perishable groceries with quality cuts of meat, poultry and seafood, fresh fruits and vegetables from the finest local sources. In addition, NHOH Online Grocery offers telephone and fax orders, product information, coupons, sale items, recipes and menu ideas. There will be an "Add Notes" section of the online order form for preferred substitutions or anything other preferences. For example, choose extra large, very ripe papayas. NHOH Online Grocery will offer the services of a customer service representative who will come to your home and walk you through the entire shopping process. The representative will show you how to navigate the website, find coupons and sale items, how to place your order and check out, as well as choosing delivery or drive thru service. NHOH Online Grocery will operate its own warehouse facility stocking over 11,000 items. It enables NHOH Online Grocery to provide price guarantees and lower prices. By stocking fewer items than traditional style grocery stores, NHOH Online Grocery can reduce inventory costs, warehouse costs and

  • Word count: 3692
  • Level: AS and A Level
  • Subject: Media Studies
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Do Violent computer games make us violent?

Do Violent computer games make us violent? The huge influence media productions have on their audience is unquestionable. The use of quirky television advertisement to persuade the public to purchase a particular product ahead of other similar brands is a tried and tested method used by manufactures. The millions of pounds spent on a major celebrity endorsing their franchise is a risk that companies are willing to take. Newspaper's campaigns aimed to manipulate their reader's opinions on world issues, political campaigns and even the winner of a reality television show have been successful for many years and are another way of swaying the public's views. But could a video game really influence a human being into committing crime or even murder? . In 1993 Jamie Bulgar, a three year old boy from Liverpool was abducted from a shopping mall by two 10 year old boys. Jamie was taken over two miles away from the mall, being heavily tortured on the way. Jamie was eventually killed by the boys who then left his remains on a railway track so that a train would get rid of the evidence. However the murder was not put down to cold blood alone, it was largely discussed at the time by the media and in court what the real motivators of the boy's actions were. The two boys, Thompson and Venables had access to a collection of violent films, one of which was "Child's play 3" in which a

  • Word count: 812
  • Level: AS and A Level
  • Subject: Media Studies
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