- Maximum speed,
- Elastic strength (power)
- Speed endurance.
Why: Rugby is not a sport that requires players to run in straight lines all the time. Players need to be able to change direction without losing pace.
To improve acceleration & speed the resistance parachute provides additional resistance for sprint training and is very good for rugby.
B
Suppleness
Flexibility is the ability to move a joint smoothly through its complete range of motion during the execution of the techniques in sport.
Why: In rugby you need flexibility to take conversions and to kick out of hand. Flexibility training focuses on the resting muscle lengthens to restore ideal posture and the active movement ranges to enhance performance. To develop overall flexibility, different stretching exercises using each of the major muscle groups must be performed at different speeds. The composition of the training will depend on the requirements of individuals.
C
Skill
Skill involves learning to execute a technique with the minimum effort to achieve predetermined effects. There are many different kinds of skill. Fine motor skills require delicate muscular control (used in activities such as putting and rifle shooting), to gross motor skills, which require coordination of many muscle groups (used in activities such as running). Some open skills, are performed in an unpredictable situation (such as a football match), with outside factors dictating how and when the skill is performed (spectators and weather) Others are closed skills, which involves movements which can be planned in advance and usually performed in a stable, mainly predictable situation; examples include serving in tennis, teeing off at golf, and diving from a platform in swimming.
Skills in Rugby:
-
Catching
The basic catch is a skill which every rugby player needs to master.
-
Passing
Master the basic technique and make accurate passes
-
Kicking
A good place kicker can be the difference between winning and losing a match.
-
Tackling
The side tackle is an effective way to put your opponents on their backsides.
-
Evasion
How to fool a defender with a fake pass.
Strategy
A plan for achieving an objective tactically and strategically, both tactical and strategic are elements that make up the game. These are employed by an individual or team in order to gain an advantage over the opposition.
Strategy in rugby:
- Know the strengths and weaknesses of the opposing team.
- Choose the best players to carry out the plan and allow the other players to play supporting roles.
- Take the weather and ground conditions into consideration.
- Create space on the field, recognize useful space and use this space to best advantage.
- Determine what worked and what didn't in your game this gives you a framework for constantly improving your rugby overall.
B
Psychology
Can cause participators to react both physically and mentally in a manner that can negatively or positively affect their performance abilities. They may become tense; their heart rates race; they break into a cold sweat; they worry about the outcome of the competition; they find it hard to concentrate on the task in hand but all that could change as it can allow the athlete to relax and to focus his or her attention in a positive manner on the task of preparing and participating in competition.
In rugby you need the ability to maintain focus; believe in one's abilities; maintain emotional control regardless of distraction and the ability to continue working to agreed goals.
C
System of laws and rules for the sport
There are a lot of rules in rugby but as I will be teaching under 19’s there are adaptations to the rules of the senior level.
The laws of the game apply to the Under 19 game,
subject to the following variations:
LAW 3: NUMBER OF PLAYERS - THE TEAM
If a team nominates 22 players, it must have at least six players
who can play in the front row in order that there is replacement
cover for the loose head prop, hooker and tight head prop.
If a team nominates more than 22 players it must have at least six
players who can play in the front row in order that there is
replacement cover for the loose head prop, hooker and tight head
prop. There must also be three players who can play in lock
position.
3.12 A player who has been substituted may replace an injured player.
LAW 5: TIME
5.1 Each half of an Under 19 match lasts 35 minutes playing time. Play
in a match lasts no longer than 70 minutes. After a total of 70
minutes playing time, the referee must not allow extra time to be
played in the case of a drawn match in a knock-out competition.
Under 19 Variations
130
LAW 20: SCRUM
20.1 (f) In an 8 person scrum the formation must be 3-4-1, with the single
player (normally the Number 8) shoving on the 2 locks. The locks
must pack with their heads on either side of the hooker.
Exception: A team must have fewer than eight players in its
scrum when either the team cannot field a complete team, or a
player is sent off for Foul Play, or a player leaves the field because
of injury.
Even allowing for this exception, each team must always have at
least five players in a scrum.
If a team is incomplete, the scrum formation must be as follows:
If a team is without one player, then both teams must use a 3-4
formation (i.e. no No.8).
If a team is without two players, then both teams must use a 3-2-1
formation (i.e. no flankers).
If a team is without three players, then both teams must use a 3-2
formation (i.e. only front rows and locks).
When a normal scrum takes place, the players in the three front
row positions and the two lock positions must have been suitably
trained for these positions.
If a team cannot field such suitably trained players because:
either they are not available, or
a player in one of those five positions is injured or
has been sent off for Foul Play and no suitably trained replacement
is available, then the referee must order uncontested scrums.
In an uncontested scrum, the teams do not compete for the ball.
The team putting in the ball must win it. Neither team is allowed
to push the other team away from the mark.
Under 19 Variations
No wheeling. A team must not intentionally wheel a scrum.
Penalty: Penalty Kick
If a wheel reaches 45 degrees, the referee must stop play. If the
wheel is unintentional, the referee orders another scrum at the
place where the scrum is stopped.
Maximum 1.5 metres push. A team in a scrum must not push
the scrum more than 1.5 metres towards their opponents’ goal
line.
Penalty: Free Kick
Ball must be released from scrum. A player must not
intentionally keep the ball in the scrum once the player’s team has
heeled the ball and controls it at the base of the scrum.
Penalty: Free Kick
A
Rugby formation and position
A
Bibliography