Designing And Implementing an Experiment

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Rick Watson

Designing and Implementing an Experiment

 Before devising an experiment to test motor skills it is imperative that the stages of information processing are understood.

 The first area of information processing is motor learning and skills. Skills can be classified into many different areas; the first area is motor and cognitive skills. A motor skill is defined as, “an action or task that has a goal and that requires voluntary body and/or limb movement to achieve the goal.” (Honeybourne 2000) A cognitive skill is defined as, “A skill for which the primary determinant of success is the quality of the performers decisions regarding what to do.” (Schmidt 2004).

 Motor skills can be conceptualised into two ways, the first been a skill viewed as a task and the other been seen as a skill viewed as a performance. Sports that can be classified as a task are archery and billiards, (Schmidt 2004) and can be classified along a number of dimensions according to the variety of prominent characteristics. When viewed as a level of performance proficiency participants can be classified as higher-skilled and lower-skilled performers. In both of the possible ways of perceiving skill the main similarity is that skill is goal orientated. (McMorris 2004)

 Skills can be subcategorised into discrete, serial and continuous skills. A discrete skill is defined as, “a skill with a definable beginning and end,” (McMorris 2004) which therefore means the skill is of one action in isolation from others. A serial skill is defined as, “the joining of two or more discrete skills which have a definite beginning with one component leading into another.” (McMorris 2004) An example of a serial skill is the triple jump, with the hop leading to the step and then onto the jump. In contrast a continuous skill has no definitive beginning or end, (McMorris 2004) and the person can choose when the skill starts and ends, for example running or swimming.

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 The next classification of skills is open and closed skills. This is a way of comparing how different skills can be and are used in different sports. A skill is determined to be open or closed depending on the environment and the immediate surroundings of the performer, such as weather, surface and opposition, and how it affects the skill. An open skill is defined as, “a skill that is performed where you cannot control what happens next,” (Beashel 2001) which means that the participant performs a skill but must take into account their opponents, own team members, the speed of ...

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