Individual - A skill you do on your own in a game situation,
Team - Something you do in a team,
Self paced – The start of the skill is determined by the performer,
Externally paced – The start of the skill is determined by an external source,
Fine – Small muscle group produces delicate movements,
Gross – Major muscle groups produce big movements,
Open – The environment affects the skill,
Closed – The environment has no affect on the skill,
Discrete – The skill has a clear beginning and end,
Continuous – There is no beginning or end and is usually continued.
Examples of Hockey:
Self paced – Passing putt around,
Externally paced – Running around,
Fine – Hitting the putt,
Gross – Run to catch putt,
Open – When ground is wet,
Closed – When you play inside,
Discrete – Going to get the putt,
Continuous – Chasing the putt.
Examples of Badminton:
Self paced – Serving,
Externally paced – Returning,
Fine – Flick shot,
Gross – Overhead clear,
Open – Returning shot,
Closed – Serve,
Discrete – Smash shot,
Continuous – Side step.
Tactics
An action or strategy planed to achieve a specific goal.
Formation and communication are both different types of tactics. These mean:
Formation – A plan to separate players and everyone knows where they have to go,
Communication – Everyone talking to each other to let them know where there team players are.
Examples of hockey:
Formation – A plan for where the players are placed on the pitch,
Communication – People talking to each other and telling them where they are.
Examples of badminton:
Formation – A plan for where the players are placed on the pitch,
Communication – People talking to each other and telling them where they are.
Fitness:
A team’s performance can be greatly affected by their fitness levels.
Speed, agility, strength, muscular endurance, endurance (stamina) and flexibility are all different types of fitness. These all mean:
Speed – How fast or slow you go,
Agility – Change direction while running,
Strength – How strong or weak you are, the max amount of weight your muscles can move or lift,
Muscular endurance – Ability to keep going as long as you can without being tired,
Endurance (stamina) – How long you can go before you give up,
Flexibility – If you’re flexible you can move around a lot.
Examples of hockey:
Speed – To run up and down to chase the putt,
Agility – When the putt gets hit the over side of the court,
Strength – To run up and down because you are putting weight on your feet,
Muscular endurance – To keep running without being tired,
Endurance (stamina) – Be aware when the putt comes towards you,
Flexibility – Bend over to hit the putt.
Examples of badminton –
Speed – Running up and down the court to hit the shuttle,
Agility – When you hit the shuttle and get it back straight away you have to run the over way,
Strength – To keep lifting the bat to hit the shuttle,
Muscular endurance – To keep running and hitting back the shuttle without being tired,
Endurance (stamina) – Keep hitting the shuttle back,
Flexibility – To get hits that are low down.
Examples of hockey:
Psychological:
Psychological factors affect the mind before, during and after sports performance.
Peer pressure, excitement, family and friends, money, achievement/winning, nationality, enjoyment, medals/trophy’s, to be famous and praise are all factors that affect psychology. These all mean:
Peer pressure – emotional,
Excitement – intellectual,
Family and friends – emotional,
Money – emotional,
Achievement/winning – intellectual,
Nationality – emotional,
Enjoyment – intellectual,
Medals/trophy’s – emotional,
To be famous – emotional,
Praise – emotional.
Examples of hockey:
Peer pressure – Team pressuring you,
Excitement – If you win,
Family and friends – If they give you pressure to win,
Money – If you get paid,
Achievement/winning – You want to win,
Nationality – Win it if you are playing for your country,
Enjoyment – If you think its fun,
Medals/trophy’s – If you get medals or trophy’s,
To be famous – If you want to get famous,
Praise – If people are telling you that you are the best.
Examples of badminton:
Peer pressure – Team pressuring you,
Excitement – If you win,
Family and friends – If they give you pressure to win,
Money – If you get paid,
Achievement/winning – You want to win,
Nationality – Win it if you are playing for your country,
Enjoyment – If you think its fun,
Medals/trophy’s – If you get medals or trophy’s for winning competitions/events
To be famous – If you want to get famous,
Praise – If people are telling you that you are playing well/good.