Exposure to media violence makes people aggressive.

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Exposure to media violence makes people aggressive. Discuss with respect to current theories and research in social psychology.

In social psychology, there are a number of theories and research that can explain why the exposure to media violence makes people aggressive. Media violence can be featured through the forms of video games, listening to music, watching television and reading books.

Firstly, aggression can be defined by different terms, such as Bandura (1973) explains it as ‘behaviour that results in personal injury or destruction of property’ whilst Baron and Byrne (2000) describe it as ‘the intentional infliction of some form of harm on others.’  In order for researchers to be able to do research they must be able to measure aggression, by using an operational definition, as there are a number of terms for aggression, researchers have used a number of different operational definitions for aggression. An example is ‘punching an inflated plastic doll’ (Bandura, Ross and Ross, 1963). This may explain why aggression is hard to generalise between numbers of findings from researchers, and to come to a conclusion of whether ‘exposure to media violence makes people aggressive’.

There are two main types of aggression which are hostile aggression and instrumental aggression. Hostile aggression is aimed to achieve a goal, such as yelling at a child to make her cry, whilst instrumental aggression has goal on intentionally hurting someone, such as physically or verbally assaulting someone.

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Biological explanation of aggression is the instinct theory was the first which explained aggression as a built up of energy within us and have to be released (Freud, 1930), but was later revised as a more rational instinct. This could mean that aggression isn’t ‘caused’ by the media.

Aggressive-cue theory, also known as cue-arousal theory, which explains that frustration leads to aggression when goal-directed (Berkowitz, 1962). This theory is an improvement from the frustration-hypothesis hypothesis by Dollard et al. Video games can be explained to lead to aggression when there is competition, such research as Anderson and Ford (1986, as ...

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