Does Media Violence Lead to Aggression and Societal Violence?

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                Lin

Man-Ju Lin

Sara Talpos

English 125

16 April 2006

Does Media Violence Lead to Aggression and Societal Violence?

        In 2003 Devin Moore, a teenager from Alabama, was caught and brought to police station on suspicion of stealing a car. In the police station, Moore said to Ace Mealer, a 911 dispatcher, “Life is a video game. You've got to die sometime” (par. 16). He suddenly grabbed the gun and shot three police officers, then drove off in a police car but was later apprehended.  On October 9th 2005, he was sentenced to death by lethal injection. Moore had played the violent video game Grand Theft Auto day and night for months. This violent video game has sold more than 35 million copies, with worldwide sales approaching $2 billion. It is a game that provides the pseudo-world that is governed by the laws of depravity (Associated Press). The famous case of Devin Moore motivated by this game serves as an evidence for the “copycat” crimes, which raised the concern on the effect of media violence.

        The debate over the effects of media violence began in 1920s when researchers in the United States and Great Britain began studying the effect of the introduction of television. The issue of media violence did not draw much attention in the United States until the Columbine school shootings on April 20, 1999. Two teenager students, Eric Harris and Dylan Klebold, carried weapons and killed thirteen people at Columbine High School. Harris and Klebold are both fans of violent video games such as Doom and Wolfenstein 3D. Many scholars and media analysts have used the case of Columbine High School Massacre and Devin Moore to defend their argument that media violence is the major cause of aggression and societal violence. However, scholars did not discuss the fact that Moore’s childhood was full of mental and physical abuse. Moore’s father beat him constantly and “[forced] him to work long shifts at his janitorial business” (Surette). Factors such as family background should also be considered before blaming the video industry for these crimes.

It is undeniable that media play a major role in our daily life. Media not only provide us with entertainment, but also serve as sources of information, educational tool and basis for conversation and social interaction. Despite these functions and uses of media, the debate over the negative effects of media violence emerges from time to time, and there is a growing concern for these effects on our society. Many scholars have conducted researches and concluded that media portrayal of violence leads to aggression and societal violence. Media can be in the form of movies, television, newspapers, video games or the Internet. However, they failed to take into account of factors such as audiences’ background, psychological characteristics, environmen, society and cultural standards when evaluating the effect of media violence. I believe that media violence does not necessarily lead to aggression and societal violence.

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According to the article Teen Health and the Media, “the average American teen spends about 20 hours a week watching television” (Washington State Department of Health). Indeed, we cannot deny the fact that we are exposed to many types of media violence since childhood. If media violence does lead to aggression and societal violence, teenagers’ characters would be shaped by the portrayal of violence in media. Every year, about six thousand high school graduates decide to attend the University of Michigan. If these high school graduates possess violent qualities and characteristics, our campus would become very violent and there would ...

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