"How do the Metropolitan Police use video game codes and conventions to discourage violence amongst teenagers?"

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“How do the Metropolitan Police use video game codes and conventions to discourage violence amongst teenagers?”

“Knife Menace every 4 Minutes” was a headline in The Sun newspaper, 17th July 2008. It reported that more than 350 knife crimes are committed everyday and nearly 130,000 offences involving knives last year, not even including under-16s: what is believed to be the leading age group in violent crime. So knife crime is on the rise, with nearly 1 in 8 violent crime involving school-age children, 52% committed by criminals aged 16-24. But why is knife crime suddenly such an issue in the UK with youths? Maybe it is because of the media, and also moral panic.

The moral panic about violent crime started when 11 year old Rhys Jones was shot dead in a pub car park in Croxteth. This widely publicized event then led to many more reports of violent crime by youths, meaning more stories to be reported in the media. The media then uses its power to present to the public the amount of knife crime and the involvement of youths; people assume that most teens are associated with violence, gangs and crime. Alf Hitchcock, Deputy Assistant Commissioner, spoke on the age groups associated with knife crime, and was talking about the “worrying change in the age profile” of knife crime victims and offenders, which had decreased from mid-late teens to early twenties, down to early-to-mid-youths.

Maybe this is down to the presentation of the media, or maybe the fact that youth culture has changed a lot over the years, but springing to mind of the Metropolitan police is the effects of violent films, video games and music that are influencing young people. Using the effect videogames have on youths, the Metropolitan police decided to create an advert to address the seriousness of carrying a knife.

“Knife City” is an advert commissioned by the Metropolitan police to warn the public about the dangers of knife crime in youths. Animated using CGI (Computer Generated Imagery), it follows a teenager clad in hoodie and hat, and, placing a knife in his back pocket, he runs into a gang in a small underpass in a residential estate. Confronting them, knives are produced and our hoodie ends up using his knife on the gang leader. Changing from CGI to real life, we see reality: the face of the gang leader as he slowly dies; the gang members fleeing from the estate; the body arriving at the hospital in an ambulance; a mother figure collapsing tearfully into someone’s arms as she sees the stabbed youth and our hoodie, still a CGI image, being taken into custody. At the end of the advert, as our hoodie’s animation starts to flicker, we see the CGI youth sitting in a jail cell, flickering as his video game animation changes into reality. “Carrying a knife – it’s not a game.” are the final words written on the screen. Aired on 4 channels in 2005, including hit teen channels MTV and Trouble, the Metropolitan police were keen to discourage violence amongst teenagers, but why use video game-style?

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At the beginning of the advert, the police tried to make the main character feel like a video game character. When we first see the character, he is in CGI, which is used in many video games such as “Grand Theft Auto” (GTA) and “World of Warcraft” (WoW), to replicate the idea that you are experiencing a real video game. They do this because they are trying to make you believe you are in a real video game, and it appeals to the target audience as it is something they are familiar with. Further on into the advert, the CGI ...

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