Game Console Industry Analysis-Nintendo. The purpose of this paper is to provide a brief overview for the game console industry by discussing the attractiveness of this industry based on Porters five forces model. Also, after carefully analyzing

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                Table of Contents

EXECUTIVE SUMMARY…………………………………………………………....2

GAME CONSOLE INDUSTRY…………………………………...………………….3

        Industry Lifecycle and Product Lifecycle………………………………….……..3

        Threat of New Entrants………………………………………………………...4

Threat of Substitution………………………………….………………………..4

        Customers………………………………………………………………………....4

        Hardware and Software Suppliers………………………………………………5

        Rivalry among Competitors…………………………………………………….5

NINETENDO………………………………………………………………………….5

        Brands……………………………………………………..………………………5

        Financial Resources………………………………………………………………5

        Physical Resources……………………………………...………………………6

        Supply Chain……………………………………………………………………6

        Human Resources…………………………………………………………………7

        Technological Assets……………………………………………………………7

        Superior Quality………………………………………...………………………7

        Superior Efficiency………………………………………..………………………7

        Analysis of Distinctive Advantages……………………..………………………7

OUTLOOK…………………………………………………………………………….8

RFERENCES………………………………………………………………………….9

EXECUTIVE SUMMARY

The game console industry is one of the most rapidly growing markets in the world. Currently, the game console industry is dominated by three participants: Microsoft, Sony and Nintendo. The purpose of this paper is to provide a brief overview for the game console industry by discussing the attractiveness of this industry based on Porter’s five forces model. Also, after carefully analyzing the macro industry, a firm-specific analysis for Nintendo will be addressed. Since Nintendo is the only company that is able to make above average profit in the game console industry, it is necessary to analyze its core competencies and strategies to better understand how to develop competitive advantages in this industry.

Overall attractiveness of the game console industry can be described as lacking attractiveness because of weak threat of entrants, high threat of substitution, moderate buyer power, moderate supplier power and strong competition. The attractiveness in this industry for the next few years is expected to remain unchanged due to low likelihood of new competitors and that this industry has entered a stage of maturity.

After conducting a thorough internal analysis of the company’s resources and capabilities, it can be concluded that Nintendo has distinctive competencies in financial resources, brands, human resources and technology assets. These competencies helped the company develop competitive advantage and eventually led to superior profitability.

GAME CONSOLE INDUSTRY

Industry Lifecycle and Product Lifecycle

The game console industry was filled with opportunities and challenges. The demand of customers was largely limited to replacement demand as growth was relatively low compared with the booming stage of the game console industry from 2000 to 2008. As can be seen from the figure below, the worldwide game console sales had started declining and was expected to maintain unchanged for the next few years.  Although the market had entered into a state of maturity from the introduction stage, technology innovation continued to affect the strategy and performance of the three companies. Game console companies were striving to satisfy the ongoing needs of customers and differentiate themselves by releasing new generation game consoles. For example, Nintendo would release Wii U to its popular Wii game console to support high-definition gaming because HD televisions had surged in popularity. Also, the new Wii U would capable of playing 3D games (GamesEngine.com, 2011). As a matter of fact, game consoles often had a five year lifecycle.

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WORLDWIDE GAME CONSOLE SALES

Source: adapted from VGChartz. Retrieved October 4, 2011, from

NINTENDO RELEASE HISTORY

Source: adapted from unplggd.com. Retrieved October 4, 2011, from http://www.unplggd.com/unplggd/video-game-console-life-cycle-buying-your-next-one-151785

Threat of New Entrants

Since the game console market was dominated by Microsoft, Nintendo and Sony, each of these companies had dramatically developed its brand loyalty to protect its market share over the past decade although the switching cost was relatively low. The three companies had established well their online and retail distributors to ensure sufficient market exposure. Also, manufacturing consoles could be costly without large economies scale. In ...

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