Market analysis of the Nintendo Wii. One of the most important marketing issues that the case covers that pertains to nearly all basis of the Wii is the marketing mix.

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Nintendo: Reviving a Company, Transforming a Market

Table of Contents  

      Table of Contents        Page 2

      Introduction         Page 3

      In-Depth Analysis

            Important Issues & Marketing Analysis    Pages 4 - 7

            Discussion Questions       Pages 7 - 12

      Conclusion          Page 13

      Bibliography          Page 14 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Introduction

   With the creation and production of the Nintendo Wii, Nintendo has retaken the top spot and is currently the largest name in the video game industry.

   In the creation of the Nintendo Wii Nintendo took a step back from the pattern of just improving the technology of video game consoles. Instead Nintendo wanted to get away from the hard core gamers and to change the concept of sitting in front of the television with a controller by making playing the Wii an experience. Nintendo states that “Quite simply, Wii is for everyone. The ease of use and interactivity of the Wii Remote and Nunchuk allows for a unique social gaming experience for the whole family. You don't just play Wii, you experience it.”1 Nintendo’s realization that they couldn’t compete with Sony and Microsoft in the technology aspect was the wake-up call they needed to invent a product that would bring the rest of the family into the fold. By creating a product that would be fun and enjoyable for everyone Nintendo has shown an incredible understanding of the market needs and wants.  
 
 
 
 
 
 
 
 

In-depth Analysis

Important Issues & Marketing Process 

One of the most important marketing issues that the case covers that pertains to nearly all basis of the Wii is the marketing mix. The marketing mix “consists of everything the firm can do to influence the demand for its product.”2 This is done by altering four different characteristics in order to increase demand and customer base. These four characteristics are product, price, placement and promotion. In the Nintendo case the product was the Nintendo Wii. The way that this can be altered is by offering different features and customizations to the product that will allow it to appeal to a larger customer base. The next part of the marketing mix that the Nintendo case pertains to is price. In my opinion this is the greatest strength of the Nintendo Wii. Nintendo does not use the most innovative parts in the Wii, which allows Nintendo to sell the Wii for $200 to $250, a price much lower than its competitors who charge up to as much as $600 for one of their video game consoles. Nintendo has done an excellent job in making the Wii available to anyone who wants it around the world. It is sold at nearly every major retailer in existence (Target, WalMart, Best Buy, Amazon, etc.). The wide availability of the Wii has given consumers constant exposure to the product, and makes it incredibly convenient to get a hold of. The last aspect of the marketing mix that the Nintendo case discusses is promotion. Following the launch of the Wii in November of 2007 Nintendo spend over $200 million in advertising over the course of the next year. This number is astronomical for a marketing campaign of a single product.

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      Another important concept that the case covers is the idea of product development and innovation. The release of the Wii was a savior for Nintendo who had recently released the Nintendo Game Cube, one of the largest failures of a video game console ever. Nintendo wanted to make sure that the same thing did not happen to the Wii, they carefully proceeded through the new-product development process to ensure that the Wii would be a success. The first step of this process was idea generation. Nintendo had thousands of ideas for their “next” video game console, however it wasn’t until ...

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