Product Differentiation Analysis Nintendo Wii

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Product Differentiation Analysis Nintendo Wii

Part 1

The “Wii” gaming console was first introduced into the video gaming world in November of 2006 by Nintendo. This console was the first of its kind to actively involve gamers’ physical participation through movement within computer game play. Previous to the release of the Wii there had been no such gaming console released that actively involved its gamers in such a way.

The competitive advantage was gained by Nintendo through the idea of the innovative wireless controller. This controller which could be used as a handheld pointing device could detect movements in 3 dimensions. This new development in technology enabled the Wii to allow its users to interact with the game through physical interaction. Games such as bowling, tennis and golf were just a few developed for the Wii. Within these games the remote would be represented as a bowling ball, racket or club and any hand gesture made by the user would be easily replicated within game play.

This development revolutionised the gaming Industry and increased the quality of game play significantly by providing more entertainment for its user. Nintendo had cleverly managed to associate the Wii with exercise, fun and active participation, rather than the stereotypical view of laziness which had been associated with previous gaming consoles.

Part 2

The Wii Gaming console was developed by the worldwide renowned Japanese gaming company Nintendo Co., Ltd (Nintendo). The company was founded in September 1889 by Fusajiro Yamauchi and its main headquarters is located in Kyoto, Japan [1]. Nintendo’s main business function is to manufacture leisure equipment for home use [1].

Nintendo had over 4,700 employees listed within its workforce during the year 2011 [1]. Nintendo is listed as Japans third most valuable company with a staggering market value of over US$85 billion [2]. Nintendo has shipped a staggering 94.97 million units of the Wii gaming console since its release in 2006 [3].

Typically most gaming consoles are targeted toward the younger market between 5 and 22 years. The strategy employed by Nintendo with the Wii was to broaden their target market and focus on people of all ages. In doing so the Wii was able to tackle into a niche in the market which its main competitors Sony and Microsoft had overlooked. The business strategy employed was not to primarily steal customers from their competitors but rather to focus on attracting new gamers of all ages and fitness levels.

Part 3

The Nintendo Wii was launched in Japan in late 2006. The idea behind the Wii was developed by a videogame creator called Shigeru Miyamoto [4]. During the first week of sales over 600,000 units were sold in Asia alone [4]. The Wii operates using a wireless remote called a “Wiimote”. The wireless remotes use technology which detects the movement of the remote through movements made by the user. The remote links to the console through a sensor bar which uses infrared LED, accelerometers and triangulation to pick up the movement of the remote. The required movement of the remote needed to play now means the gamer has to move as opposed to traditional gaming of sitting down. The “Wii Fit” is a version of Wii which promotes a healthy gaming environment through over 40 different activities such as yoga and skiing which can be played as an exercising method.

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Nintendo differentiated the Wii from other gaming consoles available on the market. Unlike the competing companies Nintendo didn’t follow the usual path of incorporating greater hardware and more computing power. Nintendo focused instead on the gaming experience and developed new technologies such as wireless and motion sensor controllers.  The new gaming technology meant the console was now more easy to use making it appeal to a larger market area and a new customer base. The console could also be used as a keep fit method with attachments for exercising giving the console an advantage over competitors.

A strategy employed by ...

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