Segmentation

For a company market segmentation is basically a process in marketing which enables markets to be divided into separate sectors.  These markets usually tend to behave in a similar way as each other.  Market strategies play a big part in segmentation because since each sector is similar and alike in terms of there attitude and needs they are also likely to respond to a particular market strategy in a similar way as well.  

For my company Sony, the segments are not divided into different categories which they operate in.  They all operate in one market segment which is the gaming segment.  For example my product which is the Sony PlayStation 2 is in the games console division which sells, games consoles, games and accessories.  The company Sony sells the Sony Play station 2 which is the console itself, Sony Play station 2 games such as GTA San Andreas, which can be operated by the console and Sony Play station 2 accessories such as a steering wheel or an infra – red controller which are gaming accessories that can be used on the Sony Play station 2 console.

 

This is one segment as they specialise in selling gaming products and everything involved in this market involves gaming.  However if my product was something like an I Pod it may be in different sectors such as portable audio along with computing accessories as it can enter both market sectors.  

Target

Each company has a segment which they aim to target and they always have a specific motive behind this.  For my company Sony, they are focusing on the electrical segment as all the products that they sell are electronics anyway.  

However for the Sony product which I have decided to specifically focus on, the Sony Play Station 2 targets on the gaming sector.  This is because everything involved with the Sony Play Station 2 is within the gaming sector.

This market continues to grow regularly as there are always new updates and additions added to it.  New games are released on a regular basis along with games consoles from time to time, keeping customers attracted and bringing new audiences in.  I think that since changes are always being made to the gaming market this market will continue to grow and it will be quite hard for the market level to decrease as the factors involved make it hard to do so.  

Due to these facts I have come to the conclusion that the revenue potential for the Sony Play Station 2 alone is really high.  The overall gaming markets including the other consoles such as Nintendo Game Cube & X Box 360 are amazingly high overall but since the Sony Play station 2 tends to dominate its market a substantial amount of potential revenue goes towards the Play Station 2 console.  It does this by having a larger collection of games and accessories than its competition & because of this the potential revenue is quite high.

Sony Play station 2’s ideal customers are focused more on children, teenagers and young adults as the Sony Play Station 2 consoles, the games & accessories tend to appeal more to this target market.  The people involved in this target market are viewed as the type of people who are more in touch with the new generation of electronics.  This isn’t to say that people in other age ranges such as the elderly wouldn’t like the range of products that the Sony Play Station 2 has to offer.

Objectives

My strategy for Sony’s Play station 2 involves the Sony PS2 targeting specifically on what individuals out of each target age range want.  Therefore its main objective is finding out what appeals to these people that Sony Play Station 2 can offer.  Sony can do this by carrying out lots of research, for example surveys and questionnaires.

By carrying out this extensive research Sony would want to get as much information about the people in there target range.  For example if Sony were to hand out questionnaires to people aged from 18 – 30 then they could be able to get more insight on what the people from the young adults age range would want from a games console such as the Sony Play Station 2.  

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One question which could enable them to gain extensive information about the people in this age range would be what type of games do you like?  The choices could be between fighting, sports, and racing or strategy games and let’s just say that 70% of the people who were aged between 18 and 30 decided to choose fighting games.  This piece of information could be seen as very important because Sony would realise at the present time that the people who are in there target audience are mostly interested in action games & therefore will increase the number of ...

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