Evaluate the interface design of a videocassette recorder according to Dix's learnability principles.

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COMP0141: Advanced Human Computer Interaction Coursework

March 2002


“Apply Dix’s learnability principle to an interface of your choice. The coursework should outline any potential usability problems. Additional marks will be gained by evaluating how useful the principle was in identifying the problems.”

Introduction

The aim of this coursework is to evaluate the interface design of a videocassette recorder according to Dix’s learnability principles, a subset of the principles relating to usability. Given that many of today’s VCR’s can be complex devices offering a wide array of functionality, the scope of this evaluation shall extend only to the operation of the automatic timer. By this, we mean the setting up of the VCR’s timer in order to automate the recording of up to seven television programmes over a one-month period. Consideration shall then be given to the validity and usefulness of this method of evaluation in this context.

The interface to the VCR for this particular task is composed of the remote controller for entering commands and information, together with the menu interface displayed on the television screen used for displaying prompts and feedback to the user. The VCR also has a display on the front of it together a few fundamental buttons e.g. on / off, eject etc. These buttons do not play any role in the user task of configuring the timer. I elected this task in particular because it is very common and has been implemented in a myriad different ways since the VCR became prevalent in the home. To my mind, many implementations have been far from user friendly and this had led to it being the de facto standard for many people in annoying and error-prone household interfaces. In one instance, I can recall having to use the remote control’s cursor keys to enter a time, despite the availability of ten (0 - 9) numeric buttons on the remote control.

What is Learnability?

One of a set of three principles and geared at improving the usability of an interactive system, the learnability principle is concerned with the “ease with which new users can begin effective interaction and achieve maximal performance.” More specifically, this breaks down into five further principles.

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The level of predictability relates to the ease with which a user can determine the outcome of future interactions based on what has taken place so far. It is distinct from, but draws a parallel with the deterministic nature of computers. Predictability, in a sense, is about the computer’s deterministic nature but from the user’s perspective – enabling the user to take advantage of the determinism.

Synthesizability is a measure of how easily the user of a system can assess the effect of past actions and how these actions led to the current state – informally this corresponds to the ...

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