User Generated Content and Web 2.0. Does the rise of Web 2.0 show that media users have rejected the role of audience? What are the implications of this shift?

Matthew Burgess Media and Society Essay 1 With reference to writers on this topic, what do you understand by the terms User Generated Content and ‘Web 2.0’? Does the rise of ‘Web 2.0’ show that media users have rejected the role of ‘audience’? What are the implications of this shift? This essay aims to define and explore the terms ‘User Generated Content’ and ‘Web 2.0’ and illustrate them with real life examples. It will then discuss how audiences are now not only consuming news, but also creating it, and whether or not there are any implications of this trend. It will then bring all the points together in a conclusion. User Generated Content has been around in some form for a long time, whether that be by sending ‘letters to the editor’ or via radio and television phone-ins. However, thanks to technological developments over the past decade, audience participation in creating news content has increased tenfold. The rise of the internet has meant that you now do not need to send content to a media organisation for it to be published. You can create your own content and distribute it to an audience. In some cases, such as popular YouTube videos, this audience has expanded into the millions. Other examples of sites that have emerged where users can upload their own content are blogs, forums, and social networking sites such as Twitter. An advantage

  • Word count: 1089
  • Level: University Degree
  • Subject: Media Studies
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The Psychological Effects Acquired from Video Games and How They Weaken the Minds of Adolescents

Jesse Jan S. Javier II – BS Comtech 30 September 2013 EN12 – S01 The Psychological Effects Acquired from Video Games and How They Weaken the Minds of Adolescents Among the different types of entertainment that are known in this generation, video games seems to be the most popular way of entertaining oneself. Due to the emergence of technology, almost every individuals are owning gadgets that they can use to entertain themselves not just because of having able to contact their loved ones but mostly because they got to play different games that they want. Despite the advantages that they provide, such as entertainment, reduction of stress and depression, and improvement of literacy skills and hand­eye coordination, video games, such as Assassin’s Creed, Counter Strike, and Grand Theft Auto, can be considered as one of the main sources of negative psychological effects that adolescents acquire thus it should be seen as a threat to children due to its violent and sexual contents. This paper aims to present different video games such as Assassin’s Creed, Grand Theft Auto, and Counter Strike as an avenue where an individual, mostly those in the adolescent stage, can acquire various psychological effects and contemplate the possible threat it will build in the mind of an individual. The discussions in this paper is divided into three sections. Section

  • Word count: 3071
  • Level: University Degree
  • Subject: Media Studies
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Evaluting My Media Detox

Tareq Mohamed MCS101: Assignment 4 May 19th, 2014 Putting Down the Devices, and Looking Up A 1-day media detox BACKGROUND Today, the Internet grants us access to vast amounts of information, whenever we want, wherever we want. However with this access, come constant distractions and interruptions, which may have a bigger negative impact on us than we think. But just the idea of sitting down and contemplating the effects of the Internet on us has become near impossible. Thus by abstaining from all types of mass media, which include: ) Broadcast Media: film, television, radio, and recorded music 2) Digital Media: computer, mobile, iPad, gaming consoles, and the Internet 3) Print Media: newspapers, magazines, books, and comics 4) Outdoor Media: billboards and posters, for 24 hours, and then re-immersing myself back into my media-filled life, I was able to evaluate and understand the extent of impact the Internet has had on my life. This essay will look into how the Internet has changed the way our brains’ function, the fear of missing out, and whether or not there is too much advertisement. RESTRICTED BY OUR OWN INVENTIONS On Saturday 19th of April, I cooked breakfast, walked the dogs, exercised, and went for swim with my friends. This was the first and last time I did any of these activities during my Easter

  • Word count: 2632
  • Level: University Degree
  • Subject: Media Studies
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Examine the claim that media work to obscure and maintain power relations

Examine the claim that media work to obscure and maintain power relations To understand the relationship between media and power there are many questions that should be asked and answered[1]. The correlation between media and power is extremely complex and immensely vast, that people have written thousands of books and articles trying to understand and explain it. Instead of making general claims about how media works to obscure and maintain power relations, this essay will look at how mass media is being used today to control and influence the public while obscure the fact that they’re doing so, thus maintaining their dominance, in context of the Arab Springs that have been going on for the past few years[2][3]. Unlike in the United States, were private international conglomerates own the majority of mass media, mass media in the Arab World is owned and controlled by national-state governments[4][5][6]. So if the citizens want to know what is going on in their country, they could read about it in the government owned newspaper or watch it on the government owned television channels. And for a long time these governments were able to preserve their power by using mass media to create this illusion that everything is normal. People living inside these countries didn’t know what was going on outside this bubble and the people outside didn’t know what was going on inside.

  • Word count: 874
  • Level: University Degree
  • Subject: Media Studies
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Managerial and Financial Accounting Report

Project Proposal - Operations Improvement Plan Learning Team A Eric Keller, Shivanand R. Koppalkar, Kenya Morris, Kyesha Elliot and Anna Hatcher University of Phoenix Steven Williams MGT 554: Operations Management August 14, 2006 Introduction Regardless of what line it is or the reason for a line, Americans are impatient. Of all the burdens on their time, people most resent waiting in line, according to a poll reported in the Wall Street Journal, 41% of those surveyed said they resent waiting in line more than any other drain on time (Culberson, 1996). Studies and reporting nationwide have developed a clear idea of how much Americans hate to wait in line. The body of knowledge about waiting lines are often called queuing theory. Queuing theory deals with the formation and operation of lines. By using the fundamental laws of probability and statistics, a planner can model almost any system in which a line is formed by using queuing theory (Grandsberg & Basilotto, 1998). There are three basic principals of queuing theory which consist of arrivals and inputs to the system, queue discipline, or the waiting line itself, and customer service. Each of these concepts is independent of one another but each is reflective of the results of waiting in lines such as scheduling of customers and the patterns of the influx of customers. Potentially there are a host of

  • Word count: 909
  • Level: University Degree
  • Subject: Media Studies
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