Teenage attitude towards negative effects of playing video games.

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   Research Report

Student Name:  Julia PU

Student No.:  30646723

Tutor’s name: Dr Alan Jones

Title of the report: TEENAGE ATTITUDE TOWARDS NEGATIVE EFFECTS OF PALYING VIDEO GAMES

Date of submission: Friday September 8th, 2000.

TEENAGE ATTITUDE TOWARDS NEGATIVE EFFECTS OF PALYING VIDEO GAMES

Abstract Although the negative effects of playing video games have

 already brought a massive attention worldwide due to the important role

 that technology development took in our life. Recent studies have also

proved that playing video games may lead to certain health problems

 and also result in gradual aggressive behaviour in children. These

negative effect has increasingly became a public issue that is concerned

 by our community members, parents, teachers academics and scientist.

This research is also aiming to investigate on these negative effects. The

approach of  this research however is to explore on the aspect of how

 teenagers think of these negative effect, which opens a distinct

perspective to examine the same issue of the negative effects of playing

 video games.        

Introduction

The effects of video games on children has gained its gradual attraction over the years due to the profound change that technology development had made in our lives. This topic is not only a public concern that a large number of community members have agreed on. But also an issue that has been debated between the government parties which resulted in the official establishment of “National Classification Code” in 1995 and later a “Guidelines For the Classification of Computer Games” (OFLC,1999). The negative effects have been especially highlighted as a centre point in this topic. Two of the major negative effects are aggressive behaviour effect and health effect, which have brought scientists’ attention recently. Thus numerous studies on these two negative effects are conducted to prove these scientific assumptions. Dr Craig Anderson’s recent studies have shown that playing violent video games can increase aggressive behaviour (Ko, 2000:pp47). During the same year, research has revealed the greater possibility video game player may have in developing heart disease later in life (USA Today, 2000:pp8). An adequate number of studies have expresses public’s concern, include parents, teachers and academics. Nevertheless, there has been only a few researches focusing on the teenage attitude towards these negative effect. The insufficiency of  investigation regarding the teenagers’ opinions is the motif of this research report. Furthermore, this research is aimed to present a objective view of how teenagers (game players and non-game players) think of the topic of negative effect of playing video games. Consequently, our knowledge covering this topic will be increasingly comprehensive.

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Method

The research was based on a small questionnaire constituting 8 questions. Key questions including: Do you think video games largely influence children’s behaviour? Do you think frequently playing video games is a major cause for health problems in children? Do you think children who paly video games very often are more likely to show aggressive behaviour? This research is designed to obtain a general knowledge of teenagers’ opinion regarding the negative effect of playing video games. So that the option that available within each answer is either yes or no. A group of 13 teenagers aged between ...

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