The game of Risk can be used as tool to understand the international system. Clearly portraying the theories of balance of power, security dilemma, and strategic studies, the board game most clearly depicts the realist paradigm

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Realism

Serving to illustrate many concepts in political science, the game of Risk can be used as tool to understand the international system.  Clearly portraying the theories of balance of power, security dilemma, and strategic studies, the board game most clearly depicts the realist paradigm. However, liberals and radicals would argue that the game, like realism, is too simplistic and is not an accurate model to portray the world. The second half of this paper is devoted to those critiques.  The game progressed methodically, as territories were conquered by four “super powers,” tentative alliances were made, and war occurred on virtually every continent.  A key turning point in the game came when Daniel and Jesse broke their non-aggressive pact in the Western Hemisphere, which carved up South America and North America respectively, for it was at this moment that true anarchy occurred.  Personally pursuing a rational strategy to protect the purple bloc of Australia, I attempted to counter the aforementioned alliance with little success.  Eventually, unable to forge an alliance or hold Siam (the bulk head into Australia), I was eliminated.  Realism is evident in all of these examples, and requires close scrutiny.  

        According to Mastanduno, realism has four main tenants, the first being that states are the most important actors.  Clearly depicted in Risk, territories were treated as the only actors, for Texas could not be separated from the United States, nor could Wales act separately from England.  Not only are territories the primary units in the game, but also they are the only actors.  Barry Buzan would add that states act as unitary actors.  Taking an “inside/outside” view, he explicates that inside the state there is relative order and peace, while outside, in the realm between states, anarchy, disorder and war reign.  In the game, soldiers could not turn on one another within Quebec, producing a civil war, for the game assumes that a territory is a united front without internal strife.

Secondly, nation states will compete.  For classical realists, this competition springs from human nature; the desire to dominate.  More fitting for the parameters of the simulation however is the neorealist view, claiming that competition arises from the structure of the international system.  Recognizing that no super ordinate authority exists, states will naturally fall into competition to maximize their self-interests.  Naturally exemplified in the game, competition, and therefore conflict, arose due to the anarchic structure of the game.  All parties were forced to rely solely on their own resources, for international courts and dispute settlement mechanisms are clearly not present. Since there was no governing body to enforce the pact that Daniel and Jesse made concerning the Western Hemisphere, Daniel was free to turn on his former ally when deemed advantageous. While peace may be temporarily possible, as Daniel had agreed not to attack Central America from Venezuela, the world will eventually lapse into war due to such an anarchic structure, as demonstrated in the game.  Therefore, for the realists, history is cyclical. 

Mastanduno’s third qualification of the realist paradigm is that states seek power.  Purely defining the simulation, the objective of Risk is world domination.  One wins only when all territories on the board are conquered.  Only through military power, the emphasis of realism, can the objectives of states be achieved.  Giving credence to Mastanduno’s first point, the emphasis on power is crucial, for “emphasis on the state derives from the sense that the state is the dominant wielder of power in the international system.”  Necessarily being the primary unit, states alone have the capacity to wield power effectively. The military sector is hence favored over economic, environmental, or social interests.  Risk exemplifies realist thinking, for the playing pieces are soldiers, cavalry, and cannons.  No trans national corporations, human rights groups, or classes exist because power is exerted through military force.  Portraying the fungiability of power, Risk includes measures to ensure superior numbers do not always succeed.  As Holsti concludes that power does not necessarily ensure influence, the inclusion of dice (and hence probability) into the game demonstrates that power cannot always be mobilized.  Just as the Soviets were repelled in Afghanistan, despite superior firepower and technology, I defied the odds by luckily rolling the dice.  I repelled an onslaught from the Middle East, containing seven soldiers, in Afghanistan with only one infantryman to remain in the game.

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 Finally, states engage in rational decision-making.  As Robert Keohane stated, for the realist “world politics can be analyzed as if states were unitary rational actors, carefully calculating the costs of alternatives courses of actions and seeking to maximize their expected utility, although doing so under conditions of uncertainty.”  Assumptions of rationality are integral in Risk, for the goal is world domination.  Actors seek to maximize their interests in order to advance their armies.  Equally applicable to both the game and paradigm, rational actors first monitor the change in power, then assess the threats these changes produce, and finally make policies ...

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