Censorship of Video Games

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12/13/2007

               Junior Seminar

        


        Video games have become about as main-stream as television and movies, and because of the immense market it has, video games are in a state where they can begin to influence, just like other forms of entertainment media. People from both sides of the coin argue on how much influence video games, more specifically violent ones, are having on the people that play them. Around the United States, bills are beginning to sprout from these debates on banning games based on if they may be harmful for children. However, it is argued that these bills aren’t justified because they work off of declaring if a video game is morally suitable or not, and have no scientific basis. I believe that the completely censorship of games is a bad idea because video games are valid expressions of ideas, the arguments against them are based off of questionable research, and the matter simply cannot be legislated upon because the whole argument is based off of moral values.

        Since the 1990’s, video games have become a target for relating bad behavior in children. Early games that featured violent or suggestive scenes such as Mortal Kombat and Night Trap were some of the first titles to be used as a basis for argument. Before then, no rating system existed, until in 1994 the Entertainment Software Review Board (ESRB) was founded. Its focus was to review and assign content ratings to games. For all of their ratings, only the two highest, Mature and Adults Only, had restrictions; you had to be 17 or older to buy an M game by yourself and 18 or older to purchase an Adults Only game. I believe that this was a good idea, because the ESRB’s two-part system, the rating as well as descriptors that explained what content was in the game, used a system where games that they thought may be unsuitable for children would have to be bought by their parents. This placed the decision on the parents, who would be able to decide for themselves if their child could handle a certain game and it didn’t fully censor the game.

        Although the ESRB were able to create a review system that was used across the entire United States, legislators and politicians continued to attack video games, proposing to ban video games completely that they considered immoral. What this would mean is that these games would be taken completely off shelves and it would be near impossible for anyone to purchase them. Many times these laws are on the basis that video games are making kids more violent. A common piece of evidence these legislators, such as Hilary Clinton, use is that they say studies show about two-thirds of school fights are started by someone who plays video games. While this is a big number, you must remember that in America almost 90% of boys and 40% of girls play video games. With such a majority of children playing video games, I believe that the statistic on school fights becomes irrelevant; playing video games has become the norm, not the exception. Another problem with these types of arguments is that they only focus on a small percentage of video games that were released. Common examples these politicians use, such as the Grand Theft Auto series, are normally rated M for Mature. However, in 2006 only 8% of all video games that were released were given an M rating; 69% of games were rated E for Everyone or E10+ for Everyone 10+. I believe legislators are failing to acknowledge that the majority of video games are widely considered suitable for most kids, and that this is a weakness to their arguments and are really only supporting their stance based on the minority of video games.

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        Most of these types of studies and laws are based in the United States. They call for a censoring of video games by the government. Because of this, associations such as the Entertainment Software Association (ESA) have been using the First Amendment, which declares Freedom of Speech, as ground to keeping these sorts of bills from being passed. I believe that video games should be protected by Freedom of Speech, because they invoke a flow of ideas and haven’t been solely proven to be assaults on Freedom of Speech. I think it is important that games aren’t censored, because it ...

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