The physics involved with a rollercoaster.

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Introduction

As part of my physics investigation into the physics involved with a rollercoaster I was given the privilege to see some live rollercoaster's at work in Thorpe Park. Although at the end I chose a ride which was not a strictly a rollercoaster; however it did have some key aspects and physics of a normal rollercoaster. I decided to investigate two rides; these were the 'Detonator' and the 'Tidal wave'. Out of the two I decided to base my investigation on the 'Tidal wave'. This ride had more key aspects of physics involved and seemed more plausible for such an investigation in order to gain a stimulus, development and a detailed/analysed conclusion and evaluation.

The physics principles of roller coasters haven't changed much since the original roller coasters. "Most coaster physics comes from Isaac Newton's law of motion. Roller-coaster designs rely on the acceleration caused by forces to make a roller coaster ride both thrilling and safe." (According to the Hyper coaster) The most important factor in designing roller coasters is how to balance out these forces. For example, a large up-force may cause you to faint because your heart can not pump enough blood to your head so balancing the forces is key.

Roller-coasters are a small car lifted or driven to the highest point of the track. When set free it starts rolling down under the force of gravity, and then goes up and down along a fantastically curved line, giving the occupants a thrill by the sudden changes in velocity.

To design a good and safe roller coaster requires a lot of physics principles, such as acceleration (the rate of change in speed or direction), velocity (ratio of change in position to time interval of which change takes place), free fall (the acceleration =9.8m/s/s), projectile (motion of objects given initial velocity that then move only under force of gravity), mass (the amount of material an object contains), gravitation (the force of attraction that every object in the universe has on every other object), friction(force opposing relative motion of two objects that are in contact), Fnorm (the force that perpendicular to surface), centripetal acceleration (acceleration toward centre of circular motion), centripetal force (force that causes centripetal acceleration), Newton's laws of motion (laws relation force and acceleration), kinetic energy (energy of object due to its motion), and potential energy (energy of object due to its position or state), etc. (definition According to Physics glossary)

A roller coaster is a balance between safety and sensation. In order to know that have to understand the difference between velocity and acceleration. Velocity is how quickly an object changes it position. The higher the velocity the quicker an object travels between two locations. "phrases like,'...how fast..., how quickly,' are used to describe velocity." (According to General) Often the word speed is substituted for the word velocity in common usage. But velocity is actually a vector, speed with direction. Acceleration describes how quickly an object changes it velocity. "Phrases like, '...slow down..., ...speed up..., ...change speed... and change velocity...'are used to describe acceleration" (According to General)The cars are pulled by a chain to the top of the highest hill along the track. Then they are released from the chain. As the front car begins its decent, the unpowered cars have almost no speed and only a small acceleration. As more cars reach the downward slope the acceleration increases. The reason is the cars at top of the hill have a high potential energy which means a low kinetic energy. The cars at the bottom of the loop have a high kinetic energy, but a low potential energy. Since the PE depends on height and the KE depends on velocity, so the cars has low speed at top of the hill and high speed at bottom of the loop. The acceleration peaks when all the cars are headed downward. The peak value is the product of the acceleration generated by gravity and the sine of the slope of the track.

Part 1 - Physics involved

There are number of physics aspects I could generate form the 'Tidal wave'. However I will only discuss the two most relevant and these are the acceleration and the gravitational potential energy.

The acceleration is used to generate a thriller sensation for the riders and the small gravitational potential is used as a source of adrenalin rush and to create anticipation for the riders. The heart pounds much faster as the body

Acceleration gives the forces directly, so it can be used to establish the forces that a structure experiences during an earthquake. Also, acceleration sensors are generally the hardiest of all seismic sensors. In addition, they are usually small, only a few inches on a side, so they are easy to place at key locations in a structure. The acceleration record can be computer processed and integrated to obtain the velocity and displacement records. Acceleration, in physics, corresponds to the force applied to something that causes it to change its position or speed. It is the force you feel when a car accelerates from a stop sign; pushing you back into the car seat (it's a horizontal force). Similarly, when an elevator starts moving, you feel more weight on your legs (it's a vertical force). When a roller coaster car makes a hairpin turn, the acceleration may push you to the side, or up or down.
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Acceleration is measured in "g", where 1 g corresponds to the vertical acceleration force due to gravity. Roller coasters experience accelerations of 2.

Force

The Tidal Wave works by some of the most fundamental principles of physics. Newton's First and Second Laws in particular apply to rollercoaster's today, they relate force and acceleration.

Energy

When a train is pulled up to the top of the lift hill it is gathering potential energy. When it reaches the top, it no longer receives the energy and it is all transferred to Kinetic energy 9gravity) ...

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