James Bond 007 in... Agent Under Fire.

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James Bond 007 in... Agent Under Fire

James Bond, has been represented in novels and films for over four decades and several computer games have been made from the films. Electronic Arts are creating a new Bond specifically for the console market, neither based on a film or a book. Previous Bond games have been hit and miss, GoldenEye on the Nintendo 64 is considered an all-time classic whereas Tomorrow Never Dies on the PlayStation was mediocre

James Bond films have several key components; girls, gadgets, guns, cars, locations and action. Agent Under Fire actually covers these aspects quite well with its multiple game types.

Environments are built with lots of polygons and style. Even though you find plenty of offices and hallways, few of them are boring; arched ceilings, curved walls and picturesque window views are everywhere. all rooms are adorned with appropriate ambient objects, many of which are interactive (or at least, destructible).
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All of the expected touches are here; bullet holes spew plaster, potted plants shatter, and the explosions are easily some of the most legitimate you've ever seen.

The main problem with 007:AUF is that most of the action is good, but very little of it is great. The arsenal of weapons is huge and impressively implemented, and enemies are positioned around every corner. One of the most commendable features of the FPS levels is the enemy artificial intelligence. They attack in packs, flush you out, hide behind boxes, bark instructions at each other, or simply just run ...

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