Will the Grand Carajás project Help Brazil?

Will the Grand Carajás project Help Brazil? The Grand Carajás is in Pará State, part of the Amazon basin in the North region of Brazil. The main purpose of it is to provide cheap raw materials to the world. It covers an area of 900,000 sq Kilometers. The Brazilian government is running this program which includes ranching, forestry and settlement projects however the main type of mining is the iron ore. The mine is on Serra do Carajás. Mineral extraction sites are served by the Carajás railroad, which connects Maraba in the State of Para, to Sao Luiz, capital of the State of Maranhao (Northeastern region) and the Itaqui and Ponta de Madeira ports. This new railway takes twelve trains a day to export 8% of the world's iron ore through to the port of São Luis. The 890km Carajás railroad was originally constructed to transport millions of tonnes of iron ore from the Carajás mine to the Ponta da Madeira sea terminal. In 1995, it carried an extra 4 million tonnes of other materials apart from the 44 million tonnes of iron ore. The other products were mainly steel, fuel, timber, vehicles and fertilizers. It is very likely this railway would expand rapidly over the years as there is a high demand of infrastructural facilities in Brazil. There are many different raw materials available from the Carajás region of Brazil. These raw materials include Tin, Iron ore, Gold,

  • Word count: 1448
  • Level: AS and A Level
  • Subject: Design and Technology
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Should sports make full use of the technology available?

Should sports make full use of the technology available? Technology for sports is advancing, so why do sports choose not to use technology for many decisions? Many bad decisions lead to arguments as well as many teams and individuals losing. There are many sports that do use technology and many more that don't. Most sports that do use technology are all kinds of racing eg: car, horse riding, running, swimming and cycling as well as all athletic sports. I am going to be discussing sports that don't make full use of technology. Many ball games don't take the advantage of the technology that is available. One of them is cricket. The umpire has to look out for many things just for one ball. When the bowler is bowling the umpire has to see that the bowler doesn't step on the return crease, and then looking out for the no-ball on the popping crease, then looking where the ball pitches at ninety miles an hour to make a decision (if there is one to make) on LBW. The technology of Hawk-eye and Snickometer is possible but only for audience on the television to view. Why don't the umpires get to use it? It would solve a lot of arguments and disagreements. But then what are umpires meant for- to judge. If there is the technology of Hawk-eye and Snickometer the umpires would just use it all the time and not do their job. In football there have been some incidents where the ball has

  • Word count: 554
  • Level: AS and A Level
  • Subject: Design and Technology
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‘Even if computers become self-aware, they will never have anything like human souls.’ Discuss.

'Even if computers become self-aware, they will never have anything like human souls.' Discuss. In order to discuss this topic, I must obtain definitions for the words "computer", "self-aware", and "soul". This is so that I can build my arguments upon a stable base. These definitions have been gathered from 'The Oxford Paperback Dictionary & Thesaurus'. * Computer - electronic device for storing and processing data, making calculations, or controlling machinery. * Self - automatic * Aware - conscious, having knowledge * Therefore Self-Aware - automatically conscious * Soul - spiritual or immaterial part of a person. From this definition of soul, it is obvious that computers have to become a person to have a soul, and this is impossible as (by definition) a person is a human being, and cannot be anything else. However, maybe it is possible for a computer to acquire something very similar to a soul. For example, a computer may be able to have feelings, emotions, consciousness, opinions and other characteristics of human's with souls. These abilities in a computer are known as A.I. (artificial intelligence). This seems impossible with the computers of this day and age, however, if one follows the drastic improvement in technology over the last century, one can see that what we know as standard now was inconceivable years ago. What we call a "computer" (like the one this

  • Word count: 688
  • Level: AS and A Level
  • Subject: Design and Technology
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Fear of technlogy locally

The Information Age, Evidence B: Life in the Information Age Class notes Evidence due to be handed in on the 20th November 2005 Introduction ICT has had a great impact on the way people do things in their personal, professional and social lives. These effects can be seen in areas such as: * Working styles * Communication * Education * Entertainment & leisure * Banking & shopping * Decision-making * Employment opportunities * Crime and crime prevention * Civil rights * Legislation Working styles ICT had a big influence on work styles and the way in which day-to-day tasks are carried out in organisations. ICT has affected the way in which data is processed, information transmitted and knowledge is applied. Also ICT has influenced the physical environment of the workplace (individual workstations), what workers do (less paper more ICT), where they are based (sometimes from home), their job roles, their interaction with other people (less face to face and more electronic communication) and their skill needs (often need additional training or re-training). Communication ICT has affected not only the way people communicate but also the means that they use to communicate. Today the preferred methods of communication are e-mails and chat, messaging and chat facilities. The emphasis is on speed, interactivity and collaboration. An example would be that word

  • Word count: 1487
  • Level: AS and A Level
  • Subject: Design and Technology
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Technology in American History.

Grant DeVilbiss Technology in American History Professor David Stradling 31 May 2002 The Everlasting Two-Step "As the desert thus announced the arrival of the fin de siecle with a staggering overture of bulldozers and gunfire, some old-timers - contemplating the rapidly diminishing distance between the solitude of the Mojave and the gridlock of suburban life - began to wonder out loud whether there was any alternative to Los Angeles after all." (Davis). This quote, from City of Quartz: Excavation the Future in Los Angeles, addresses the idea of progress and technology in suburban life, and the role each plays in that life. Progress is inevitable; no matter how hard we try, humankind will progress throughout the ages. The word progress has a positive connotation; however, progress that has developed as a result of technology has not had entirely positive results. This essay will discuss how the impact of technology has impaired progress in the home and community. Washing machine, dishwasher, vacuum cleaner, television, electric lamp, canned food, pre-made clothes, refrigerators. These are just a few of the inventions which changed the way humans interact with their house. There is no possible way to tell how all of these inventions changed the home in this short essay. However, it is possible to discuss the ones that describe the argument of progress the best.

  • Word count: 1297
  • Level: AS and A Level
  • Subject: Design and Technology
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Mind Design

Mind Design Mind Design is the attempt of understand the mind, in terms of its design, how it is built and how it works. It often seen to be a form cognitive psychology, but it is oriented much more towards the question of 'how' rather than the 'what'. Experiments in Mind Design are often more of an effort to build something and make it work, than to observe and understand pre-existing biological models. Thus, it is the field of artificial intelligence that lies at the centre of Mind Design, with the objective to match and understand natural intelligence, especially the exceptional intelligence of humans. What separates Mind Design from other similar areas of study is not the objective rather the means to it. Mind design is psychology by reverse engineering. One fundamental perspective is that intellect is not dependent on anything immaterial or supernatural, such as a soul. Intelligence derives from matter suitably selected and arranged. Atoms in there billions, which viewed from one perspective constitutes chaos, yet they are organised and arranged. Which we see the results of every day and we call it intelligence. The question is: how? Franz Brentano (1874/1973) "Intentionality is the mark of the mental." This is to say that only objects with a mental state have the ability to be intentional. Intentionality is the ability of perception of both state and its relation to

  • Word count: 1363
  • Level: AS and A Level
  • Subject: Design and Technology
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My product study will focus on a "smallish stereo-headphone cassette player" (Klein's description of an unfamiliar product,) commonly known as the 'Sony Walkman.'

WHAT IS GOING TO BE STUDIED? My product study will focus on a "smallish stereo-headphone cassette player" (Klein's description of an unfamiliar product,) commonly known as the 'Sony Walkman.' "The Walkman has always been about personal portable entertainment. Underlying this theme is a very strong message of personal music freedom. It gives consumers the freedom to define their music experience by choosing when, where and what to listen. With Walkman, music moved out of the home and into the streets and became part and parcel of modern lifestyle. Music freedom was a message that everyone can relate to. Before long, the world "Walkman" became a household name and every portable device took the Walkman as a role model. The word "Walkman" can now be found in most modern dictionaries." http://www.sony.ph WHY WAS THE TOPIC CHOSEN? When choosing a product to base my study on, the first decision I made was to research a product that I use on a daily basis and was of interest to me. I was motivated to Study the 'Sony Walkman' when I was sitting in the 6th form common room. AS I looked around I saw many people with headphones in their ears. As my eyes followed the thin black wire coming from their ears, they soon settled on a device connected at the end. It amazed me how though the shape, style, materials, and colours varied from one device to another, the primary function of each

  • Word count: 3509
  • Level: AS and A Level
  • Subject: Design and Technology
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Comparing LCD Monitors and CRT Monitors.

Comparing LCD Monitors and CRT Monitors Over the past few years, LCD monitors have made significant advances in the market to emerge as a strong competitor to traditional Cathode Ray Tube (CRT) monitors. Now, large monitor manufacturers like Sony are even planning to phase out CRT manufacturing and concentrate on widening their LCD offerings. So, has LCD won the competitive battle? Perhaps not yet, as CRT monitors still hold a few key advantages. Below I will summarize some of the differences of LCD monitors versus CRT monitors, and which holds the current advantage: Image Brightness: LCD Monitors easily win in this area, offering brightness approximately twice that as CRT monitors on average. This is particularly important for viewing in daytime, high light areas, like a room with many windows. LCD monitors will easily appear brighter than CRT monitors in these conditions. Contrast: LCD monitors have made great strides to narrow the gap on contrast. Contrast is important for viewing in low light situations and ensuring that black tones appear black (rather than muddy greys), and is most important for gaming and movie playback. Although CRT monitors pull of the victory, the margin of difference is now minor, with the best LCD monitors matching CRT monitors for most practical purposes. Colour: CRT monitors still hold the advantage in regards to colour purity and quality.

  • Word count: 1253
  • Level: AS and A Level
  • Subject: Design and Technology
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Materials notes - properties and uses of different materials.

MATERIALS Materials (definition) = Substances that an object is made of Materials are used to make many non-living things. Eg: Wood (chair / doll / book) Rubber (eraser / tyre) Metals (ornaments / metal ruler) Leather (wallet / shoe) Rocks (bricks) More than one material can be Glass (spectacles / mugs) used to make a single object Cotton (shirt / skirt) (eg: bulb <-- metal + glass) Plastic (toys / outer covering of pen) (eg: shoe <-- rubber+metal+leather) Copper (electric wire) Clay (brick/ flower pots) > Where do we get these materials? a) Man made - plastic, nylon, Styrofoam b) Ground - rocks, glass, metals(iron/copper), sand, clay c) Plants - wood, cotton, rubber) d) Animals (leather, wool, silk We must Reduce, Reuse & Recycle materials > Why must we study about materials? - to know their characteristics --> choose the right material for the manufacturing - When you choose materials to make an object, you must know * The properties of the material * Uses of the object Some characteristics (properties) of materials: - Shape/size/colour/shiny/taste - hard / soft (texture) - strong / weak (strength) - heavy / light - flexible / stiff - sink / float in water - water proof - degree of transparency to light - durable (not easy to break) - conduct heat - heat resistant - doesn't rust - malleable (easy to change shape by bending

  • Word count: 2436
  • Level: AS and A Level
  • Subject: Design and Technology
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Describe the main features of the economic boom in the 1920&#146;s

History Year 10 Coursework Describe the main features of the economic boom in the 1920's? During the 1920's the U.S.A. experienced an economic boom. This was caused by the world's newly found technology and production methods. Probably the biggest and most important of these new products was the T-Ford made by Henry Ford. He came up with the new method of manufacturing called 'THE MOVING ASSEMBLY LINE'. Now an unskilled worker would do the same job over and over again with the materials being brought to them on moving belts. Instead of the person moving to the materials with skilled workers having to put a whole car together on their own. Ford could now produce 9000 cars per day one being produced every twenty seconds. Ford produced business for other industries like the steel, rubber, glass and oil. The steel, rubber and glass were needed in the production of the car itself. This had major effects on the companies, which harvested the raw materials, manufacturing them and even down to the people who delivered them. Another business that was affected was road builders. Before now the road system wasn't that good because there was no need for it. But after a lot of money was spent on building new roads and repairing and improving old ones. The oil was used in the engines of the cars but even more importantly in the making of petrol. With this America now

  • Word count: 724
  • Level: AS and A Level
  • Subject: Design and Technology
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